From 26e3456fa560a90638da0c4d35d6a19d6b88a4a3 Mon Sep 17 00:00:00 2001 From: BoredGuy Date: Sun, 8 Feb 2026 09:38:13 +0300 Subject: Back on Track --- DungeonSlime.slnx | 8 +- DungeonSlime/.config/dotnet-tools.json | 70 +- DungeonSlime/.gitignore | 964 ++++++++++++++-------------- DungeonSlime/.vscode/launch.json | 26 +- DungeonSlime/Content/Content.mgcb | 45 +- DungeonSlime/Content/Fonts/Ariel.spritefont | 120 ++-- DungeonSlime/Content/Fonts/File.spritefont | 120 ++-- DungeonSlime/Content/Music.fx | 68 +- DungeonSlime/DungeonSlime.csproj | 62 +- DungeonSlime/Game1.cs | 318 ++------- DungeonSlime/Program.cs | 4 +- DungeonSlime/app.manifest | 86 +-- MonoGameLibrary/.config/dotnet-tools.json | 58 +- MonoGameLibrary/.gitignore | 964 ++++++++++++++-------------- MonoGameLibrary/Content/Content.mgcb | 30 +- MonoGameLibrary/Core.cs | 102 +-- MonoGameLibrary/MonoGameLibrary.csproj | 18 +- 17 files changed, 1433 insertions(+), 1630 deletions(-) diff --git a/DungeonSlime.slnx b/DungeonSlime.slnx index 8fb9d3c..567d478 100644 --- a/DungeonSlime.slnx +++ b/DungeonSlime.slnx @@ -1,4 +1,4 @@ - - - - + + + + diff --git a/DungeonSlime/.config/dotnet-tools.json b/DungeonSlime/.config/dotnet-tools.json index a07174a..e82590d 100644 --- a/DungeonSlime/.config/dotnet-tools.json +++ b/DungeonSlime/.config/dotnet-tools.json @@ -1,36 +1,36 @@ -{ - "version": 1, - "isRoot": true, - "tools": { - "dotnet-mgcb": { - "version": "3.8.4.1", - "commands": [ - "mgcb" - ] - }, - "dotnet-mgcb-editor": { - "version": "3.8.4.1", - "commands": [ - "mgcb-editor" - ] - }, - "dotnet-mgcb-editor-linux": { - "version": "3.8.4.1", - "commands": [ - "mgcb-editor-linux" - ] - }, - "dotnet-mgcb-editor-windows": { - "version": "3.8.4.1", - "commands": [ - "mgcb-editor-windows" - ] - }, - "dotnet-mgcb-editor-mac": { - "version": "3.8.4.1", - "commands": [ - "mgcb-editor-mac" - ] - } - } +{ + "version": 1, + "isRoot": true, + "tools": { + "dotnet-mgcb": { + "version": "3.8.4.1", + "commands": [ + "mgcb" + ] + }, + "dotnet-mgcb-editor": { + "version": "3.8.4.1", + "commands": [ + "mgcb-editor" + ] + }, + "dotnet-mgcb-editor-linux": { + "version": "3.8.4.1", + "commands": [ + "mgcb-editor-linux" + ] + }, + "dotnet-mgcb-editor-windows": { + "version": "3.8.4.1", + "commands": [ + "mgcb-editor-windows" + ] + }, + "dotnet-mgcb-editor-mac": { + "version": "3.8.4.1", + "commands": [ + "mgcb-editor-mac" + ] + } + } } \ No newline at end of file diff --git a/DungeonSlime/.gitignore b/DungeonSlime/.gitignore index 0808c4a..45baf01 100644 --- a/DungeonSlime/.gitignore +++ b/DungeonSlime/.gitignore @@ -1,482 +1,482 @@ -## Ignore Visual Studio temporary files, build results, and -## files generated by popular Visual Studio add-ons. -## -## Get latest from `dotnet new gitignore` - -# dotenv files -.env - -# User-specific files -*.rsuser -*.suo -*.user -*.userosscache -*.sln.docstates - -# User-specific files (MonoDevelop/Xamarin Studio) -*.userprefs - -# Mono auto generated files -mono_crash.* - -# Build results -[Dd]ebug/ -[Dd]ebugPublic/ -[Rr]elease/ -[Rr]eleases/ -x64/ -x86/ -[Ww][Ii][Nn]32/ -[Aa][Rr][Mm]/ -[Aa][Rr][Mm]64/ -bld/ -[Bb]in/ -[Oo]bj/ -[Ll]og/ -[Ll]ogs/ - -# Visual Studio 2015/2017 cache/options directory -.vs/ -# Uncomment if you have tasks that create the project's static files in wwwroot -#wwwroot/ - -# Visual Studio 2017 auto generated files -Generated\ Files/ - -# MSTest test Results -[Tt]est[Rr]esult*/ -[Bb]uild[Ll]og.* - -# NUnit -*.VisualState.xml -TestResult.xml -nunit-*.xml - -# Build Results of an ATL Project -[Dd]ebugPS/ -[Rr]eleasePS/ -dlldata.c - -# Benchmark Results -BenchmarkDotNet.Artifacts/ - -# .NET -project.lock.json -project.fragment.lock.json -artifacts/ - -# Tye -.tye/ - -# ASP.NET Scaffolding -ScaffoldingReadMe.txt - -# StyleCop -StyleCopReport.xml - -# Files built by Visual Studio -*_i.c -*_p.c -*_h.h -*.ilk -*.meta -*.obj -*.iobj -*.pch -*.pdb -*.ipdb -*.pgc -*.pgd -*.rsp -# but not Directory.Build.rsp, as it configures directory-level build defaults -!Directory.Build.rsp -*.sbr -*.tlb -*.tli -*.tlh -*.tmp -*.tmp_proj -*_wpftmp.csproj -*.log -*.tlog -*.vspscc -*.vssscc -.builds -*.pidb -*.svclog -*.scc - -# Chutzpah Test files -_Chutzpah* - -# Visual C++ cache files -ipch/ -*.aps -*.ncb -*.opendb -*.opensdf -*.sdf -*.cachefile -*.VC.db -*.VC.VC.opendb - -# Visual Studio profiler -*.psess -*.vsp -*.vspx -*.sap - -# Visual Studio Trace Files -*.e2e - -# TFS 2012 Local Workspace -$tf/ - -# Guidance Automation Toolkit -*.gpState - -# ReSharper is a .NET coding add-in -_ReSharper*/ -*.[Rr]e[Ss]harper -*.DotSettings.user - -# TeamCity is a build add-in -_TeamCity* - -# DotCover is a Code Coverage Tool -*.dotCover - -# AxoCover is a Code Coverage Tool -.axoCover/* -!.axoCover/settings.json - -# Coverlet is a free, cross platform Code Coverage Tool -coverage*.json -coverage*.xml -coverage*.info - -# Visual Studio code coverage results -*.coverage -*.coveragexml - -# NCrunch -_NCrunch_* -.*crunch*.local.xml -nCrunchTemp_* - -# MightyMoose -*.mm.* -AutoTest.Net/ - -# Web workbench (sass) -.sass-cache/ - -# Installshield output folder -[Ee]xpress/ - -# DocProject is a documentation generator add-in -DocProject/buildhelp/ -DocProject/Help/*.HxT -DocProject/Help/*.HxC -DocProject/Help/*.hhc -DocProject/Help/*.hhk -DocProject/Help/*.hhp -DocProject/Help/Html2 -DocProject/Help/html - -# Click-Once directory -publish/ - -# Publish Web Output -*.[Pp]ublish.xml -*.azurePubxml -# Note: Comment the next line if you want to checkin your web deploy settings, -# but database connection strings (with potential passwords) will be unencrypted -*.pubxml -*.publishproj - -# Microsoft Azure Web App publish settings. Comment the next line if you want to -# checkin your Azure Web App publish settings, but sensitive information contained -# in these scripts will be unencrypted -PublishScripts/ - -# NuGet Packages -*.nupkg -# NuGet Symbol Packages -*.snupkg -# The packages folder can be ignored because of Package Restore -**/[Pp]ackages/* -# except build/, which is used as an MSBuild target. -!**/[Pp]ackages/build/ -# Uncomment if necessary however generally it will be regenerated when needed -#!**/[Pp]ackages/repositories.config -# NuGet v3's project.json files produces more ignorable files -*.nuget.props -*.nuget.targets - -# Microsoft Azure Build Output -csx/ -*.build.csdef - -# Microsoft Azure Emulator -ecf/ -rcf/ - -# Windows Store app package directories and files -AppPackages/ -BundleArtifacts/ -Package.StoreAssociation.xml -_pkginfo.txt -*.appx -*.appxbundle -*.appxupload - -# Visual Studio cache files -# files ending in .cache can be ignored -*.[Cc]ache -# but keep track of directories ending in .cache -!?*.[Cc]ache/ - -# Others -ClientBin/ -~$* -*~ -*.dbmdl -*.dbproj.schemaview -*.jfm -*.pfx -*.publishsettings -orleans.codegen.cs - -# Including strong name files can present a security risk -# (https://github.com/github/gitignore/pull/2483#issue-259490424) -#*.snk - -# Since there are multiple workflows, uncomment next line to ignore bower_components -# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) -#bower_components/ - -# RIA/Silverlight projects -Generated_Code/ - -# Backup & report files from converting an old project file -# to a newer Visual Studio version. Backup files are not needed, -# because we have git ;-) -_UpgradeReport_Files/ -Backup*/ -UpgradeLog*.XML -UpgradeLog*.htm -ServiceFabricBackup/ -*.rptproj.bak - -# SQL Server files -*.mdf -*.ldf -*.ndf - -# Business Intelligence projects -*.rdl.data -*.bim.layout -*.bim_*.settings -*.rptproj.rsuser -*- [Bb]ackup.rdl -*- [Bb]ackup ([0-9]).rdl -*- [Bb]ackup ([0-9][0-9]).rdl - -# Microsoft Fakes -FakesAssemblies/ - -# GhostDoc plugin setting file -*.GhostDoc.xml - -# Node.js Tools for Visual Studio -.ntvs_analysis.dat -node_modules/ - -# Visual Studio 6 build log -*.plg - -# Visual Studio 6 workspace options file -*.opt - -# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) -*.vbw - -# Visual Studio 6 auto-generated project file (contains which files were open etc.) -*.vbp - -# Visual Studio 6 workspace and project file (working project files containing files to include in project) -*.dsw -*.dsp - -# Visual Studio 6 technical files -*.ncb -*.aps - -# Visual Studio LightSwitch build output -**/*.HTMLClient/GeneratedArtifacts -**/*.DesktopClient/GeneratedArtifacts -**/*.DesktopClient/ModelManifest.xml -**/*.Server/GeneratedArtifacts -**/*.Server/ModelManifest.xml -_Pvt_Extensions - -# Paket dependency manager -.paket/paket.exe -paket-files/ - -# FAKE - F# Make -.fake/ - -# CodeRush personal settings -.cr/personal - -# Python Tools for Visual Studio (PTVS) -__pycache__/ -*.pyc - -# Cake - Uncomment if you are using it -# tools/** -# !tools/packages.config - -# Tabs Studio -*.tss - -# Telerik's JustMock configuration file -*.jmconfig - -# BizTalk build output -*.btp.cs -*.btm.cs -*.odx.cs -*.xsd.cs - -# OpenCover UI analysis results -OpenCover/ - -# Azure Stream Analytics local run output -ASALocalRun/ - -# MSBuild Binary and Structured Log -*.binlog - -# NVidia Nsight GPU debugger configuration file -*.nvuser - -# MFractors (Xamarin productivity tool) working folder -.mfractor/ - -# Local History for Visual Studio -.localhistory/ - -# Visual Studio History (VSHistory) files -.vshistory/ - -# BeatPulse healthcheck temp database -healthchecksdb - -# Backup folder for Package Reference Convert tool in Visual Studio 2017 -MigrationBackup/ - -# Ionide (cross platform F# VS Code tools) working folder -.ionide/ - -# Fody - auto-generated XML schema -FodyWeavers.xsd - -# VS Code files for those working on multiple tools -.vscode/* -!.vscode/settings.json -!.vscode/tasks.json -!.vscode/launch.json -!.vscode/extensions.json -*.code-workspace - -# Local History for Visual Studio Code -.history/ - -# Windows Installer files from build outputs -*.cab -*.msi -*.msix -*.msm -*.msp - -# JetBrains Rider -*.sln.iml -.idea/ - -## -## Visual studio for Mac -## - - -# globs -Makefile.in -*.userprefs -*.usertasks -config.make -config.status -aclocal.m4 -install-sh -autom4te.cache/ -*.tar.gz -tarballs/ -test-results/ - -# content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore -# General -.DS_Store -.AppleDouble -.LSOverride - -# Icon must end with two \r -Icon - - -# Thumbnails -._* - -# Files that might appear in the root of a volume -.DocumentRevisions-V100 -.fseventsd -.Spotlight-V100 -.TemporaryItems -.Trashes -.VolumeIcon.icns -.com.apple.timemachine.donotpresent - -# Directories potentially created on remote AFP share -.AppleDB -.AppleDesktop -Network Trash Folder -Temporary Items -.apdisk - -# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore -# Windows thumbnail cache files -Thumbs.db -ehthumbs.db -ehthumbs_vista.db - -# Dump file -*.stackdump - -# Folder config file -[Dd]esktop.ini - -# Recycle Bin used on file shares -$RECYCLE.BIN/ - -# Windows Installer files -*.cab -*.msi -*.msix -*.msm -*.msp - -# Windows shortcuts -*.lnk - -# Vim temporary swap files -*.swp +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from `dotnet new gitignore` + +# dotenv files +.env + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET +project.lock.json +project.fragment.lock.json +artifacts/ + +# Tye +.tye/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +# but not Directory.Build.rsp, as it configures directory-level build defaults +!Directory.Build.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml +.idea/ + +## +## Visual studio for Mac +## + + +# globs +Makefile.in +*.userprefs +*.usertasks +config.make +config.status +aclocal.m4 +install-sh +autom4te.cache/ +*.tar.gz +tarballs/ +test-results/ + +# content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore +# General +.DS_Store +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + +# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore +# Windows thumbnail cache files +Thumbs.db +ehthumbs.db +ehthumbs_vista.db + +# Dump file +*.stackdump + +# Folder config file +[Dd]esktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Windows Installer files +*.cab +*.msi +*.msix +*.msm +*.msp + +# Windows shortcuts +*.lnk + +# Vim temporary swap files +*.swp diff --git a/DungeonSlime/.vscode/launch.json b/DungeonSlime/.vscode/launch.json index 1d89dae..4b62ee0 100644 --- a/DungeonSlime/.vscode/launch.json +++ b/DungeonSlime/.vscode/launch.json @@ -1,14 +1,14 @@ -{ - // Use IntelliSense to learn about possible attributes. - // Hover to view descriptions of existing attributes. - // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 - "version": "0.2.0", - "configurations": [ - { - "name": "C#: DungeonSlime Debug", - "type": "dotnet", - "request": "launch", - "projectPath": "${workspaceFolder}/DungeonSlime.csproj" - } - ], +{ + // Use IntelliSense to learn about possible attributes. + // Hover to view descriptions of existing attributes. + // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 + "version": "0.2.0", + "configurations": [ + { + "name": "C#: DungeonSlime Debug", + "type": "dotnet", + "request": "launch", + "projectPath": "${workspaceFolder}/DungeonSlime.csproj" + } + ], } \ No newline at end of file diff --git a/DungeonSlime/Content/Content.mgcb b/DungeonSlime/Content/Content.mgcb index ddc4c36..10c8319 100644 --- a/DungeonSlime/Content/Content.mgcb +++ b/DungeonSlime/Content/Content.mgcb @@ -1,15 +1,30 @@ - -#----------------------------- Global Properties ----------------------------# - -/outputDir:bin/$(Platform) -/intermediateDir:obj/$(Platform) -/platform:DesktopGL -/config: -/profile:Reach -/compress:False - -#-------------------------------- References --------------------------------# - - -#---------------------------------- Content ---------------------------------# - + +#----------------------------- Global Properties ----------------------------# + +/outputDir:bin/$(Platform) +/intermediateDir:obj/$(Platform) +/platform:DesktopGL +/config: +/profile:Reach +/compress:False + +#-------------------------------- References --------------------------------# + + +#---------------------------------- Content ---------------------------------# + +#begin ../../Assets/atlas.png +/importer:TextureImporter +/processor:TextureProcessor +/processorParam:ColorKeyColor=255,0,255,255 +/processorParam:ColorKeyEnabled=True +/processorParam:GenerateMipmaps=False +/processorParam:PremultiplyAlpha=True +/processorParam:ResizeToPowerOfTwo=False +/processorParam:MakeSquare=False +/processorParam:TextureFormat=Color +/build:../../Assets/atlas.png;images/atlas.png + +#begin atlas-definition.xml +/copy:atlas-definition.xml + diff --git a/DungeonSlime/Content/Fonts/Ariel.spritefont b/DungeonSlime/Content/Fonts/Ariel.spritefont index 15333a6..3ff4770 100644 --- a/DungeonSlime/Content/Fonts/Ariel.spritefont +++ b/DungeonSlime/Content/Fonts/Ariel.spritefont @@ -1,60 +1,60 @@ - - - - - - - Palatino - - - 24 - - - 0 - - - true - - - - - - - - - - - - ~ - - - - + + + + + + + Palatino + + + 24 + + + 0 + + + true + + + + + + + + + + + + ~ + + + + diff --git a/DungeonSlime/Content/Fonts/File.spritefont b/DungeonSlime/Content/Fonts/File.spritefont index bd33ecf..275fbd0 100644 --- a/DungeonSlime/Content/Fonts/File.spritefont +++ b/DungeonSlime/Content/Fonts/File.spritefont @@ -1,60 +1,60 @@ - - - - - - - Arial - - - 12 - - - 0 - - - true - - - - - - - - - - - - ~ - - - - + + + + + + + Arial + + + 12 + + + 0 + + + true + + + + + + + + + + + + ~ + + + + diff --git a/DungeonSlime/Content/Music.fx b/DungeonSlime/Content/Music.fx index 2eb340a..0abe3b0 100755 --- a/DungeonSlime/Content/Music.fx +++ b/DungeonSlime/Content/Music.fx @@ -1,35 +1,35 @@ -#if OPENGL - #define SV_POSITION POSITION - #define VS_SHADERMODEL vs_3_0 - #define PS_SHADERMODEL ps_3_0 -#else - #define VS_SHADERMODEL vs_4_0_level_9_1 - #define PS_SHADERMODEL ps_4_0_level_9_1 -#endif - -Texture2D SpriteTexture; - -sampler2D SpriteTextureSampler = sampler_state -{ - Texture = ; -}; - -struct VertexShaderOutput -{ - float4 Position : SV_POSITION; - float4 Color : COLOR0; - float2 TextureCoordinates : TEXCOORD0; -}; - -float4 MainPS(VertexShaderOutput input) : COLOR -{ - return tex2D(SpriteTextureSampler,input.TextureCoordinates) * input.Color; -} - -technique SpriteDrawing -{ - pass P0 - { - PixelShader = compile PS_SHADERMODEL MainPS(); - } +#if OPENGL + #define SV_POSITION POSITION + #define VS_SHADERMODEL vs_3_0 + #define PS_SHADERMODEL ps_3_0 +#else + #define VS_SHADERMODEL vs_4_0_level_9_1 + #define PS_SHADERMODEL ps_4_0_level_9_1 +#endif + +Texture2D SpriteTexture; + +sampler2D SpriteTextureSampler = sampler_state +{ + Texture = ; +}; + +struct VertexShaderOutput +{ + float4 Position : SV_POSITION; + float4 Color : COLOR0; + float2 TextureCoordinates : TEXCOORD0; +}; + +float4 MainPS(VertexShaderOutput input) : COLOR +{ + return tex2D(SpriteTextureSampler,input.TextureCoordinates) * input.Color; +} + +technique SpriteDrawing +{ + pass P0 + { + PixelShader = compile PS_SHADERMODEL MainPS(); + } }; \ No newline at end of file diff --git a/DungeonSlime/DungeonSlime.csproj b/DungeonSlime/DungeonSlime.csproj index 28956cb..38ba7de 100644 --- a/DungeonSlime/DungeonSlime.csproj +++ b/DungeonSlime/DungeonSlime.csproj @@ -1,32 +1,32 @@ - - - WinExe - net9.0 - Major - false - false - - - app.manifest - Icon.ico - - - - - - - - Icon.ico - - - Icon.bmp - - - - - - - - - + + + WinExe + net9.0 + Major + false + false + + + app.manifest + Icon.ico + + + + + + + + Icon.ico + + + Icon.bmp + + + + + + + + + \ No newline at end of file diff --git a/DungeonSlime/Game1.cs b/DungeonSlime/Game1.cs index d4529e2..e769ba6 100644 --- a/DungeonSlime/Game1.cs +++ b/DungeonSlime/Game1.cs @@ -1,265 +1,53 @@ -using System; -using System.Collections.Generic; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; - -using MonoGameLibrary; - -namespace DungeonSlime; - -enum Direction -{ - Up, - Down, - Left, - Right -} - -static class DirectionHelper -{ - /// - /// Returns a normalized vector which indicates where - /// the direction points to in world space - /// - /// The direction - public static Vector2 ToNormalVector(Direction direction) - { - return direction switch - { - Direction.Up => new Vector2(0, -1), - Direction.Down => new Vector2(0, 1), - Direction.Left => new Vector2(-1, 0), - Direction.Right => new Vector2(1, 0), - _ => throw new ArgumentOutOfRangeException($"Invalid direction {direction}") - }; - } -} - -struct Segment { - public Vector2 pastPosition; - public Vector2 targetPosition; - public Direction heading; - - public Vector2 GetPosition(float portionTraveled) - { - return Vector2.Lerp(pastPosition, targetPosition, portionTraveled); - } -} - -class Snake -{ - //Constants - public static readonly Point SegmentSize = new Point(100, 100); - public static readonly Color HeadColor = Color.Green; - public static readonly Color SegmentColor = Color.White; - - public Direction NextHeading { get; set; } - List tail = []; - Segment head; - - float portionTraveled = 0; - Texture2D whitePixel; - public float Speed { get; set; } - - public Snake(Point postionOnGrid, int segments, Direction heading, Texture2D whitePixel, float startSpeed) - { - this.NextHeading = heading; - - head = new Segment - { - pastPosition = (postionOnGrid * SegmentSize).ToVector2(), - heading = heading - }; - head.targetPosition = head.pastPosition + GetHeadTargetOffset(); - - for (var i = 0; i < segments; i++) - { - tail.Add(new Segment - { - pastPosition = (postionOnGrid * SegmentSize).ToVector2(), - heading = heading, - targetPosition = head.pastPosition - }); - } - - this.whitePixel = whitePixel; - - Speed = startSpeed; - } - - private Vector2 GetHeadTargetOffset() - { - return DirectionHelper.ToNormalVector(head.heading) * SegmentSize.ToVector2(); - } - - private void AdvanceSnakeStep() { - //Snap all segments in tail to next grid position - if (tail.Count > 0) - { - for (int i = tail.Count - 1; i > 0; i--) - { - tail[i] = tail[i-1]; - } - - tail[0] = head; - } - - //Start moving head to next grid position - head.heading = NextHeading; - head.pastPosition = head.targetPosition; - head.targetPosition = head.pastPosition + GetHeadTargetOffset(); - } - - public void Update(float dt) - { - portionTraveled += Speed * dt; - - //Keep leftover for consistent movment - while (portionTraveled >= 1f) - { - portionTraveled -= 1f; - AdvanceSnakeStep(); - } - } - - private Rectangle ClipHorizontal(Rectangle source, Rectangle clip) { - int x = source.X, width = source.Width; - - if (source.X <= clip.X) { - width = clip.Left - source.Left; - } else { - x = clip.Right; - width = source.Right - x; - } - - return new Rectangle(x, source.Y, width, source.Height); - } - - private Rectangle ClipVertical(Rectangle source, Rectangle clip) { - int y = source.Y, height = source.Height; - - if (source.Y <= clip.Y) { - height = clip.Top - source.Top; - } else { - y = clip.Bottom; - height = source.Bottom - y; - } - - return new Rectangle(source.X, y, source.Width, height); - } - - public void Draw(SpriteBatch spriteBatch) - { - var pastSegment = head; - foreach (var i in tail) - { - spriteBatch.Draw( - whitePixel, - new Rectangle( - i.GetPosition(portionTraveled).ToPoint(), - SegmentSize - ), - SegmentColor - ); - - Rectangle trail = new Rectangle( - pastSegment.pastPosition.ToPoint(), - SegmentSize - ); - Rectangle pastSegmentBounds = new Rectangle( - pastSegment.GetPosition(portionTraveled).ToPoint(), - SegmentSize - ); - - Rectangle trailTrimmed; - if (pastSegment.heading == Direction.Left || pastSegment.heading == Direction.Right) { - trailTrimmed = ClipHorizontal( - source: trail, - clip: pastSegmentBounds - ); - } else { - trailTrimmed = ClipVertical( - source: trail, - clip: pastSegmentBounds - ); - } - - //Draw last segments trail for smooth movement - spriteBatch.Draw( - whitePixel, - trailTrimmed, - SegmentColor - ); - - pastSegment = i; - } - - spriteBatch.Draw( - whitePixel, - new Rectangle( - head.GetPosition(portionTraveled).ToPoint(), - SegmentSize - ), - HeadColor - ); - } -} - -public class Game1 : Core -{ - private static readonly float StartSpeed = 3.0f; - Texture2D whitePixel; - Snake snake; - - public Game1() : base("Smooth Snake Movement", 800, 600, false) - { - - } - - protected override void Initialize() - { - base.Initialize(); - - whitePixel = new Texture2D(GraphicsDevice, 1, 1); - whitePixel.SetData([Color.White]); - - snake = new Snake(new Point(2, 2), 10, Direction.Right, whitePixel, StartSpeed); - } - - protected override void LoadContent() - { - } - - protected override void Update(GameTime gameTime) - { - base.Update(gameTime); - - if (Keyboard.GetState().IsKeyDown(Keys.Down)) - { - snake.NextHeading = Direction.Down; - } else if (Keyboard.GetState().IsKeyDown(Keys.Up)) - { - snake.NextHeading = Direction.Up; - } else if (Keyboard.GetState().IsKeyDown(Keys.Left)) - { - snake.NextHeading = Direction.Left; - } else if (Keyboard.GetState().IsKeyDown(Keys.Right)) - { - snake.NextHeading = Direction.Right; - } - - snake.Update((float)gameTime.ElapsedGameTime.TotalSeconds); - } - - protected override void Draw(GameTime gameTime) - { - GraphicsDevice.Clear(Color.Black); - - SpriteBatch.Begin(); - snake.Draw(SpriteBatch); - SpriteBatch.End(); - - base.Draw(gameTime); - } -} +using System; +using System.Collections.Generic; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; + +using MonoGameLibrary; +using MonoGameLibrary.Graphics; + +namespace DungeonSlime; + +public class Game1 : Core +{ + private TextureRegion _slime; + private TextureRegion _bat; + + public Game1() : base("Smooth Snake Movement", 800, 600, false) + { + + } + + protected override void Initialize() + { + base.Initialize(); + } + + protected override void LoadContent() + { + TextureAtlas atlas = TextureAtlas.FromFile(Content, "atlas-definition.xml"); + + _slime = atlas.GetRegion("slime"); + _bat = atlas.GetRegion("bat"); + } + + protected override void Update(GameTime gameTime) + { + base.Update(gameTime); + } + + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.CornflowerBlue); + + SpriteBatch.Begin(samplerState: SamplerState.PointClamp); + + _slime.Draw(SpriteBatch, Vector2.Zero, Color.White, 0.0f, Vector2.One, 4.0f, SpriteEffects.None, 0.0f); + _bat.Draw(SpriteBatch, new Vector2(_slime.Width * 4.0f + 10, 0), Color.White, 0.0f, Vector2.One, 4.0f, SpriteEffects.None, 1.0f); + + SpriteBatch.End(); + + base.Draw(gameTime); + } +} diff --git a/DungeonSlime/Program.cs b/DungeonSlime/Program.cs index d491c40..4bd6519 100644 --- a/DungeonSlime/Program.cs +++ b/DungeonSlime/Program.cs @@ -1,2 +1,2 @@ -using var game = new DungeonSlime.Game1(); -game.Run(); +using var game = new DungeonSlime.Game1(); +game.Run(); diff --git a/DungeonSlime/app.manifest b/DungeonSlime/app.manifest index caf4516..5f37c4a 100644 --- a/DungeonSlime/app.manifest +++ b/DungeonSlime/app.manifest @@ -1,43 +1,43 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - true/pm - permonitorv2,permonitor - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true/pm + permonitorv2,permonitor + + + + diff --git a/MonoGameLibrary/.config/dotnet-tools.json b/MonoGameLibrary/.config/dotnet-tools.json index ec5d637..2cf85f3 100644 --- a/MonoGameLibrary/.config/dotnet-tools.json +++ b/MonoGameLibrary/.config/dotnet-tools.json @@ -1,30 +1,30 @@ -{ - "version": 1, - "isRoot": true, - "tools": { - "dotnet-mgcb-editor": { - "version": "3.8.4.1", - "commands": [ - "mgcb-editor" - ] - }, - "dotnet-mgcb-editor-linux": { - "version": "3.8.4.1", - "commands": [ - "mgcb-editor-linux" - ] - }, - "dotnet-mgcb-editor-windows": { - "version": "3.8.4.1", - "commands": [ - "mgcb-editor-windows" - ] - }, - "dotnet-mgcb-editor-mac": { - "version": "3.8.4.1", - "commands": [ - "mgcb-editor-mac" - ] - } - } +{ + "version": 1, + "isRoot": true, + "tools": { + "dotnet-mgcb-editor": { + "version": "3.8.4.1", + "commands": [ + "mgcb-editor" + ] + }, + "dotnet-mgcb-editor-linux": { + "version": "3.8.4.1", + "commands": [ + "mgcb-editor-linux" + ] + }, + "dotnet-mgcb-editor-windows": { + "version": "3.8.4.1", + "commands": [ + "mgcb-editor-windows" + ] + }, + "dotnet-mgcb-editor-mac": { + "version": "3.8.4.1", + "commands": [ + "mgcb-editor-mac" + ] + } + } } \ No newline at end of file diff --git a/MonoGameLibrary/.gitignore b/MonoGameLibrary/.gitignore index 0808c4a..45baf01 100644 --- a/MonoGameLibrary/.gitignore +++ b/MonoGameLibrary/.gitignore @@ -1,482 +1,482 @@ -## Ignore Visual Studio temporary files, build results, and -## files generated by popular Visual Studio add-ons. -## -## Get latest from `dotnet new gitignore` - 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-# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore -# Windows thumbnail cache files -Thumbs.db -ehthumbs.db -ehthumbs_vista.db - -# Dump file -*.stackdump - -# Folder config file -[Dd]esktop.ini - -# Recycle Bin used on file shares -$RECYCLE.BIN/ - -# Windows Installer files -*.cab -*.msi -*.msix -*.msm -*.msp - -# Windows shortcuts -*.lnk - -# Vim temporary swap files -*.swp +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from `dotnet new gitignore` + +# dotenv files +.env + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET +project.lock.json +project.fragment.lock.json +artifacts/ + +# Tye +.tye/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +# but not Directory.Build.rsp, as it configures directory-level build defaults +!Directory.Build.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml +.idea/ + +## +## Visual studio for Mac +## + + +# globs +Makefile.in +*.userprefs +*.usertasks +config.make +config.status +aclocal.m4 +install-sh +autom4te.cache/ +*.tar.gz +tarballs/ +test-results/ + +# content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore +# General +.DS_Store +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + +# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore +# Windows thumbnail cache files +Thumbs.db +ehthumbs.db +ehthumbs_vista.db + +# Dump file +*.stackdump + +# Folder config file +[Dd]esktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Windows Installer files +*.cab +*.msi +*.msix +*.msm +*.msp + +# Windows shortcuts +*.lnk + +# Vim temporary swap files +*.swp diff --git a/MonoGameLibrary/Content/Content.mgcb b/MonoGameLibrary/Content/Content.mgcb index ddc4c36..1948e51 100644 --- a/MonoGameLibrary/Content/Content.mgcb +++ b/MonoGameLibrary/Content/Content.mgcb @@ -1,15 +1,15 @@ - -#----------------------------- Global Properties ----------------------------# - -/outputDir:bin/$(Platform) -/intermediateDir:obj/$(Platform) -/platform:DesktopGL -/config: -/profile:Reach -/compress:False - -#-------------------------------- References --------------------------------# - - -#---------------------------------- Content ---------------------------------# - + +#----------------------------- Global Properties ----------------------------# + +/outputDir:bin/$(Platform) +/intermediateDir:obj/$(Platform) +/platform:DesktopGL +/config: +/profile:Reach +/compress:False + +#-------------------------------- References --------------------------------# + + +#---------------------------------- Content ---------------------------------# + diff --git a/MonoGameLibrary/Core.cs b/MonoGameLibrary/Core.cs index fddcc0c..77377d1 100644 --- a/MonoGameLibrary/Core.cs +++ b/MonoGameLibrary/Core.cs @@ -1,51 +1,51 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Content; -using Microsoft.Xna.Framework.Graphics; - -namespace MonoGameLibrary; - -public class Core : Game { - internal static Core s_instance; - - public static Core Instance => s_instance; - - public static GraphicsDeviceManager Graphics { get; set; } - public static new GraphicsDevice GraphicsDevice { get; private set; } - public static SpriteBatch SpriteBatch { get; private set; } - public static new ContentManager Content { get; private set; } - - bool ShowFrameRate { get; set; } = false; - - public Core(string title, int width, int height, bool fullscreen) { - if (s_instance != null) { - throw new InvalidOperationException($"Only a single Core instance can be created"); - } - - s_instance = this; - - Graphics = new GraphicsDeviceManager(this); - - Graphics.PreferredBackBufferWidth = width; - Graphics.PreferredBackBufferHeight = height; - Graphics.IsFullScreen = fullscreen; - Graphics.SynchronizeWithVerticalRetrace = true; - - Graphics.ApplyChanges(); - - Window.Title = title; - - Content = base.Content; - - Content.RootDirectory = "Content"; - - IsMouseVisible = true; - } - - protected override void Initialize() { - base.Initialize(); - - GraphicsDevice = base.GraphicsDevice; - SpriteBatch = new SpriteBatch(GraphicsDevice); - } -} +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Content; +using Microsoft.Xna.Framework.Graphics; + +namespace MonoGameLibrary; + +public class Core : Game { + internal static Core s_instance; + + public static Core Instance => s_instance; + + public static GraphicsDeviceManager Graphics { get; set; } + public static new GraphicsDevice GraphicsDevice { get; private set; } + public static SpriteBatch SpriteBatch { get; private set; } + public static new ContentManager Content { get; private set; } + + bool ShowFrameRate { get; set; } = false; + + public Core(string title, int width, int height, bool fullscreen) { + if (s_instance != null) { + throw new InvalidOperationException($"Only a single Core instance can be created"); + } + + s_instance = this; + + Graphics = new GraphicsDeviceManager(this); + + Graphics.PreferredBackBufferWidth = width; + Graphics.PreferredBackBufferHeight = height; + Graphics.IsFullScreen = fullscreen; + Graphics.SynchronizeWithVerticalRetrace = true; + + Graphics.ApplyChanges(); + + Window.Title = title; + + Content = base.Content; + + Content.RootDirectory = "Content"; + + IsMouseVisible = true; + } + + protected override void Initialize() { + base.Initialize(); + + GraphicsDevice = base.GraphicsDevice; + SpriteBatch = new SpriteBatch(GraphicsDevice); + } +} diff --git a/MonoGameLibrary/MonoGameLibrary.csproj b/MonoGameLibrary/MonoGameLibrary.csproj index 53d116f..3232a18 100644 --- a/MonoGameLibrary/MonoGameLibrary.csproj +++ b/MonoGameLibrary/MonoGameLibrary.csproj @@ -1,10 +1,10 @@ - - - net9.0 - - - - All - - + + + net9.0 + + + + All + + \ No newline at end of file -- cgit v1.2.3