#ifndef RENDERWINDOW_H_ #define RENDERWINDOW_H_ #include #include typedef struct { SDL_Window* window; WGPUInstance wgpuInstance; WGPUSurface wgpuSurface; WGPUAdapter wgpuAdapter; WGPUDevice wgpuDevice; WGPUSurfaceConfiguration configs; WGPUQueue queue; WGPUTexture screenTexture; } RenderWindow; RenderWindow InitRenderWindow(int width, int height, const char* title); void QuitRenderWindow(RenderWindow* renderWindow); #endif // RENDERWINDOW_H_