#ifndef APP_H_ #define APP_H_ #include typedef enum { menu_state, game_state } application_state; void init_app(SDL_Renderer* renderer); void free_app(); void init_game(SDL_Renderer* renderer); void free_game(); void update_game(float dt); void draw_game(SDL_Renderer* renderer); void game_event(SDL_Event* e); #endif // APP_H_