diff options
author | BoredGuy <osome3717@gmail.com> | 2025-08-26 19:54:09 +0300 |
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committer | BoredGuy <osome3717@gmail.com> | 2025-08-26 19:54:09 +0300 |
commit | f95068d73410aa6d01e8ba91b430ca05d404a57b (patch) | |
tree | 84de322f972182510e48aaa374ae8a62ac3ee2b5 /src/game.c | |
parent | 87d07175058ee4ae18fce608de81c68d7d9bb178 (diff) |
Added barrel, next up sprite Z-sorting(ugh)
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 8 |
1 files changed, 1 insertions, 7 deletions
@@ -56,7 +56,6 @@ void UpdateGame(float deltaTime) { game.enableDebugOverlay = !game.enableDebugOverlay; } #endif - for (int i = 0; i < MAX_ENTITY_COUNT; i++) { Entity* e = &game.entities[i]; @@ -70,12 +69,7 @@ void DrawEntitySprite(const Entity* e, int spriteIndex) { Rectangle srcRect; if (!IsAnimated(drawnSprite)) { - srcRect = (Rectangle) { - .x = 0, - .y = 0, - .width = drawnSprite->texture.width, - .height = drawnSprite->texture.height - }; + srcRect = drawnSprite->srcRect; } else { const Animation* currentAnimation = &drawnSprite->animations[drawnSprite->currentAnimation]; |