diff options
| author | BoredGuy <osome3717@gmail.com> | 2025-09-11 22:10:05 +0300 |
|---|---|---|
| committer | BoredGuy <osome3717@gmail.com> | 2025-09-11 22:10:05 +0300 |
| commit | c326d6c5297667304cec5f78eede6e3c94163431 (patch) | |
| tree | 1c33ee0ed87fdb0de436f7ba9020c95fc9660e77 /src/physics.c | |
| parent | c2add3e23ee1b69f059d5b78e33c0a922dc1a22d (diff) | |
A lot of stuff tbh
- Added collision response to barrel
- Transparency effects added
Diffstat (limited to 'src/physics.c')
| -rw-r--r-- | src/physics.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/physics.c b/src/physics.c index 72d9410..27b21bd 100644 --- a/src/physics.c +++ b/src/physics.c @@ -5,6 +5,11 @@ extern Game game; +void MoveWithoutPhysics(Entity* e, float dt) { + e->position.x += e->velocity.x * dt; + e->position.y += e->velocity.y * dt; +} + void MoveAndStop(Entity* e, float deltaTime) { Vector2 velocity = e->velocity; Rectangle physicsCollider = GetPhysicsColliderGlobal(e); |
