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authorBoredGuy <osome3717@gmail.com>2025-09-11 22:10:05 +0300
committerBoredGuy <osome3717@gmail.com>2025-09-11 22:10:05 +0300
commitc326d6c5297667304cec5f78eede6e3c94163431 (patch)
tree1c33ee0ed87fdb0de436f7ba9020c95fc9660e77 /src/physics.c
parentc2add3e23ee1b69f059d5b78e33c0a922dc1a22d (diff)
A lot of stuff tbh
- Added collision response to barrel - Transparency effects added
Diffstat (limited to 'src/physics.c')
-rw-r--r--src/physics.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/physics.c b/src/physics.c
index 72d9410..27b21bd 100644
--- a/src/physics.c
+++ b/src/physics.c
@@ -5,6 +5,11 @@
extern Game game;
+void MoveWithoutPhysics(Entity* e, float dt) {
+ e->position.x += e->velocity.x * dt;
+ e->position.y += e->velocity.y * dt;
+}
+
void MoveAndStop(Entity* e, float deltaTime) {
Vector2 velocity = e->velocity;
Rectangle physicsCollider = GetPhysicsColliderGlobal(e);