diff options
author | BoredGuy <osome3717@gmail.com> | 2025-07-31 21:20:08 +0300 |
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committer | BoredGuy <osome3717@gmail.com> | 2025-07-31 21:20:08 +0300 |
commit | 2c2910c33c71878c8fb8083c1fbc1a2d282a979b (patch) | |
tree | 5a058b1e03906ef3238c5bb8b60ba5d50443d8bb /src/player.c | |
parent | aa15ed6f4c60e0e0693d4624e3554948078e9a88 (diff) |
Camera System!!!
Diffstat (limited to 'src/player.c')
-rw-r--r-- | src/player.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/player.c b/src/player.c index c8e3f7d..6426db7 100644 --- a/src/player.c +++ b/src/player.c @@ -1,6 +1,11 @@ +#include <math.h> +#include "constants.h" +#include "game.h" #include "player.h" #include "physics.h" +extern Game game; + #define PLAYER_SPEED 300.0f void UpdatePlayer(Entity* player, float deltaTime) { @@ -24,6 +29,9 @@ void UpdatePlayer(Entity* player, float deltaTime) { player->velocity = Vector2Scale(player->velocity, PLAYER_SPEED); MoveAndSlide(player, deltaTime); + + game.camera.target = + (Vector2) {fmax(WINDOW_WIDTH / 2.0f, player->position.x), 0.0f}; } void AddPlayer(float xpos, float ypos) { |