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-rw-r--r--include/game.h20
1 files changed, 11 insertions, 9 deletions
diff --git a/include/game.h b/include/game.h
index b9df2ce..d79c790 100644
--- a/include/game.h
+++ b/include/game.h
@@ -65,10 +65,12 @@ typedef struct Entity {
Sprite sprites[MAX_SPRITE_COUNT];
int numSprites;
- #ifdef BEATEMUP_DEBUG
- //Debug information
- Color physicsColliderColor;
- #endif
+#ifdef BEATEMUP_DEBUG
+ //Debug information
+ Color physicsColliderColor;
+ Color hitboxColors[MAX_AREA_COUNT];
+ Color hurtboxColors[MAX_AREA_COUNT];
+#endif
//Human entity information
int bodySpriteIndex;
@@ -80,10 +82,10 @@ typedef struct Game {
Entity entities[MAX_ENTITY_COUNT];
Camera2D camera;
- #ifdef BEATEMUP_DEBUG
- //Debug information
- bool enableDebugOverlay;
- #endif
+#ifdef BEATEMUP_DEBUG
+ //Debug information
+ bool enableDebugOverlay;
+#endif
} Game;
//Entity Stuff
@@ -104,7 +106,7 @@ Rectangle GetSrcRectFromIndex
int framesX,
int framesY,
int index
-);
+ );
typedef struct {
Texture texture;