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-rw-r--r--include/game.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/game.h b/include/game.h
index 99529bf..2c4ea24 100644
--- a/include/game.h
+++ b/include/game.h
@@ -13,7 +13,8 @@
typedef enum EntityType {
Player_Entity,
Wall_Entity,
- Background_Entity
+ Background_Entity,
+ Barrel_Entity
} EntityType;
typedef enum DrawLayer {
@@ -36,6 +37,7 @@ typedef struct Sprite {
Texture2D texture;
DrawLayer layer;
Rectangle destRect; //Destination rectangle relative to player position
+ Rectangle srcRect; //For un-animated sprites only
bool flipX;
bool flipY;