diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/barrel.h | 2 | ||||
| -rw-r--r-- | include/barrel_data.h | 20 | ||||
| -rw-r--r-- | include/constants.h | 2 | ||||
| -rw-r--r-- | include/game.h | 6 | ||||
| -rw-r--r-- | include/physics.h | 1 |
5 files changed, 27 insertions, 4 deletions
diff --git a/include/barrel.h b/include/barrel.h index d905004..04f179d 100644 --- a/include/barrel.h +++ b/include/barrel.h @@ -3,5 +3,5 @@ #include "game.h" void AddBarrel(float xpos, float ypos); -void UpdateBarrel(float dt); +void UpdateBarrel(Entity* barrel, float dt); void BarrelHandleCollision(Entity* barrel); diff --git a/include/barrel_data.h b/include/barrel_data.h index 97a13db..8dbfd5e 100644 --- a/include/barrel_data.h +++ b/include/barrel_data.h @@ -1,15 +1,31 @@ #include "barrel.h" -static const Rectangle physicsCollider = (Rectangle) { +static Rectangle physicsCollider = (Rectangle) { .x = NO_OFFSET, .y = NO_OFFSET, .width = 100, .height = 120 }; -static const Rectangle destRect = (Rectangle) { +static Rectangle destRect = (Rectangle) { .x = -65, .y = -140, .width = 230, .height = 300 }; + +static Rectangle srcRect = (Rectangle) { + .x = 0, + .y = 0, + .width = 32, + .height = 32 +}; + +static Rectangle srcRectDamaged = (Rectangle) { + .x = 32, + .y = 0, + .width = 32, + .height = 32 +}; + +#define BARREL_REMOVE_TIME 1.0f diff --git a/include/constants.h b/include/constants.h index 366da35..7e4a6fe 100644 --- a/include/constants.h +++ b/include/constants.h @@ -17,3 +17,5 @@ #define FPS_POS_Y 10 #define COLLIDER_ALPHA 170 + +#define GRAVITY 700.0f diff --git a/include/game.h b/include/game.h index d79c790..558f96f 100644 --- a/include/game.h +++ b/include/game.h @@ -38,6 +38,7 @@ typedef struct Sprite { DrawLayer layer; Rectangle destRect; //Destination rectangle relative to player position Rectangle srcRect; //For un-animated sprites only + float alpha; bool flipX; bool flipY; @@ -51,6 +52,7 @@ typedef struct Entity { int id; EntityType type; uint16_t flags; + int state; Vector2 position; Vector2 velocity; @@ -74,7 +76,9 @@ typedef struct Entity { //Human entity information int bodySpriteIndex; - int state; + + //Barrel entity information + float timeSinceLastHit; } Entity; typedef struct Game { diff --git a/include/physics.h b/include/physics.h index 5079293..29852fb 100644 --- a/include/physics.h +++ b/include/physics.h @@ -3,3 +3,4 @@ #include "game.h" void MoveAndStop(Entity* e, float dt); +void MoveWithoutPhysics(Entity* e, float dt); |
