diff options
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/game.c b/src/game.c new file mode 100644 index 0000000..eeabb4d --- /dev/null +++ b/src/game.c @@ -0,0 +1,38 @@ +#include <raylib.h> +#include <string.h> +#include "game.h" + +Game game; + +static inline bool EntityAllocated(const Entity* e) { + return (e->flags & ENTITY_ALLOCATED); +} + +void AddEntity(Entity* e) { + static int nextId = 0; + + e->id = nextId++; + e->flags |= ENTITY_ALLOCATED; + + for(int i = 0; i < MAX_ENTITY_COUNT; i++) { + if (!EntityAllocated(&game.entities[i])) { + game.entities[i] = *e; + } + } +} + +void InitGame() { + game.paused = false; + + memset(game.entities, 0, sizeof(game.entities)); +} + +void UpdateGame(float deltaTime) { + (void)deltaTime; +} + +void DrawGame() { + BeginDrawing(); + ClearBackground(RAYWHITE); + EndDrawing(); +}
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