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-rw-r--r--src/player.c17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/player.c b/src/player.c
index 05d3546..7d41b57 100644
--- a/src/player.c
+++ b/src/player.c
@@ -80,6 +80,7 @@ void HandleAttack(Entity* player) {
}
Sprite* bodySprite = &player->sprites[player->bodySpriteIndex];
+ player->numHitBoxes = 1;
if (bodySprite->animations[PLAYER_ATTACK].isComplete) {
player->state = PLAYER_IDLE;
@@ -110,9 +111,16 @@ void FlipBody(Entity* player) {
Sprite* bodySprite = &player->sprites[player->bodySpriteIndex];
if (player->velocity.x < 0) {
+
bodySprite->flipX = true;
+ player->hitBoxes[0].x = HITBOX_XPOS_FLIPPED;
+
+
} else if (player->velocity.x > 0) {
+
bodySprite->flipX = false;
+ player->hitBoxes[0].x = HITBOX_XPOS;
+
}
}
@@ -135,10 +143,13 @@ void AddPlayer(float xpos, float ypos) {
player.flags |= (ENTITY_PHYSICS_ACTIVE | ENTITY_VISIBLE);
player.physicsCollider = physicsCollider;
+ player.hitBoxes[0] = punchHitBox;
+ player.numHitBoxes = 1;
- #ifdef BEATEMUP_DEBUG
- player.physicsColliderColor = RED;
- #endif
+#ifdef BEATEMUP_DEBUG
+ player.physicsColliderColor = RED;
+ player.hitboxColors[0] = BLUE;
+#endif
AddPlayerSprites(&player);
AddEntity(&player);