From e1a7c2e8c67430c8d978cce7f46049ef0f5c53f2 Mon Sep 17 00:00:00 2001 From: BoredGuy Date: Thu, 31 Jul 2025 14:51:06 +0300 Subject: Im Still Getting used to using git --- assets/art/backgrounds/bar-background.png | Bin 0 -> 1941 bytes assets/art/backgrounds/bar-door.png | Bin 0 -> 487 bytes assets/art/backgrounds/bar-entrance.png | Bin 0 -> 2145 bytes assets/art/backgrounds/rails.png | Bin 0 -> 368 bytes assets/art/backgrounds/street-background.png | Bin 0 -> 2667 bytes assets/art/backgrounds/window.png | Bin 0 -> 312 bytes assets/art/characters/enemy_boss.png | Bin 0 -> 11021 bytes assets/art/characters/enemy_goon.png | Bin 0 -> 8443 bytes assets/art/characters/enemy_gun.png | Bin 0 -> 1994 bytes assets/art/characters/enemy_knife.png | Bin 0 -> 1886 bytes assets/art/characters/enemy_punk.png | Bin 0 -> 9498 bytes assets/art/characters/enemy_thug.png | Bin 0 -> 8813 bytes assets/art/characters/player.png | Bin 0 -> 11597 bytes assets/art/characters/player_gun.png | Bin 0 -> 2314 bytes assets/art/characters/player_knife.png | Bin 0 -> 2100 bytes assets/art/characters/shadow.png | Bin 0 -> 93 bytes assets/art/particles/spark.png | Bin 0 -> 346 bytes assets/art/props/barrel.png | Bin 0 -> 894 bytes assets/art/props/chicken.png | Bin 0 -> 293 bytes assets/art/props/garage-door-closed.png | Bin 0 -> 777 bytes assets/art/props/garage-door-opened.png | Bin 0 -> 245 bytes assets/art/props/gun.png | Bin 0 -> 238 bytes assets/art/props/knife.png | Bin 0 -> 218 bytes assets/art/props/prop-shadow.png | Bin 0 -> 92 bytes assets/art/ui/1x1.png | Bin 0 -> 81 bytes assets/art/ui/avatars/avatar-boss.png | Bin 0 -> 242 bytes assets/art/ui/avatars/avatar-goon.png | Bin 0 -> 264 bytes assets/art/ui/avatars/avatar-player.png | Bin 0 -> 253 bytes assets/art/ui/avatars/avatar-punk.png | Bin 0 -> 293 bytes assets/art/ui/avatars/avatar-thug.png | Bin 0 -> 248 bytes assets/art/ui/go-go-go.png | Bin 0 -> 182 bytes assets/art/ui/healthbar-tick.png | Bin 0 -> 88 bytes assets/art/ui/screen-transition.png | Bin 0 -> 575 bytes assets/art/ui/ui-tick-off.png | Bin 0 -> 88 bytes assets/art/ui/ui-tick-on.png | Bin 0 -> 103 bytes assets/fonts/FONTLOG.txt | 69 ++++++++++++++++++++ assets/fonts/LICENSE.txt | 94 +++++++++++++++++++++++++++ assets/fonts/PressStart2P.ttf | Bin 0 -> 82480 bytes assets/fonts/my 3x5 tiny mono pixel font.ttf | Bin 0 -> 10608 bytes assets/music/intro.mp3 | Bin 0 -> 675291 bytes assets/music/menu.mp3 | Bin 0 -> 503062 bytes assets/music/stage-01.mp3 | Bin 0 -> 1116653 bytes assets/music/stage-02.mp3 | Bin 0 -> 908493 bytes assets/sfx/click.wav | Bin 0 -> 6952 bytes assets/sfx/eat-food.wav | Bin 0 -> 79644 bytes assets/sfx/gogogo.wav | Bin 0 -> 136184 bytes assets/sfx/grunt.wav | Bin 0 -> 89656 bytes assets/sfx/gunshot.wav | Bin 0 -> 41130 bytes assets/sfx/hit-1.wav | Bin 0 -> 16090 bytes assets/sfx/hit-2.wav | Bin 0 -> 12222 bytes assets/sfx/knife-hit.wav | Bin 0 -> 7545 bytes assets/sfx/miss.wav | Bin 0 -> 2398 bytes src/main.c | 2 - 53 files changed, 163 insertions(+), 2 deletions(-) create mode 100644 assets/art/backgrounds/bar-background.png create mode 100644 assets/art/backgrounds/bar-door.png create mode 100644 assets/art/backgrounds/bar-entrance.png create mode 100644 assets/art/backgrounds/rails.png create mode 100644 assets/art/backgrounds/street-background.png create mode 100644 assets/art/backgrounds/window.png create mode 100644 assets/art/characters/enemy_boss.png create mode 100644 assets/art/characters/enemy_goon.png create mode 100644 assets/art/characters/enemy_gun.png create mode 100644 assets/art/characters/enemy_knife.png create mode 100644 assets/art/characters/enemy_punk.png create mode 100644 assets/art/characters/enemy_thug.png create mode 100644 assets/art/characters/player.png create mode 100644 assets/art/characters/player_gun.png create mode 100644 assets/art/characters/player_knife.png create mode 100644 assets/art/characters/shadow.png create mode 100644 assets/art/particles/spark.png create mode 100644 assets/art/props/barrel.png create mode 100644 assets/art/props/chicken.png create mode 100644 assets/art/props/garage-door-closed.png create mode 100644 assets/art/props/garage-door-opened.png create mode 100644 assets/art/props/gun.png create mode 100644 assets/art/props/knife.png create mode 100644 assets/art/props/prop-shadow.png create mode 100644 assets/art/ui/1x1.png create mode 100644 assets/art/ui/avatars/avatar-boss.png create mode 100644 assets/art/ui/avatars/avatar-goon.png create mode 100644 assets/art/ui/avatars/avatar-player.png create mode 100644 assets/art/ui/avatars/avatar-punk.png create mode 100644 assets/art/ui/avatars/avatar-thug.png create mode 100644 assets/art/ui/go-go-go.png create mode 100644 assets/art/ui/healthbar-tick.png create mode 100644 assets/art/ui/screen-transition.png create mode 100644 assets/art/ui/ui-tick-off.png create mode 100644 assets/art/ui/ui-tick-on.png create mode 100644 assets/fonts/FONTLOG.txt create mode 100644 assets/fonts/LICENSE.txt create mode 100644 assets/fonts/PressStart2P.ttf create mode 100644 assets/fonts/my 3x5 tiny mono pixel font.ttf create mode 100644 assets/music/intro.mp3 create mode 100644 assets/music/menu.mp3 create mode 100644 assets/music/stage-01.mp3 create mode 100644 assets/music/stage-02.mp3 create mode 100644 assets/sfx/click.wav create mode 100644 assets/sfx/eat-food.wav create mode 100644 assets/sfx/gogogo.wav create mode 100644 assets/sfx/grunt.wav create mode 100644 assets/sfx/gunshot.wav create mode 100644 assets/sfx/hit-1.wav create mode 100644 assets/sfx/hit-2.wav create mode 100644 assets/sfx/knife-hit.wav create mode 100644 assets/sfx/miss.wav diff --git a/assets/art/backgrounds/bar-background.png b/assets/art/backgrounds/bar-background.png new file mode 100644 index 0000000..49bc2ce Binary files /dev/null and b/assets/art/backgrounds/bar-background.png differ diff --git a/assets/art/backgrounds/bar-door.png b/assets/art/backgrounds/bar-door.png new file 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distributed along with the Press Start 2P fonts +and any derivative works. + + +Basic Font Information + +Press Start 2P is a bitmap font based on the font design from 1980s Namco +arcade games. Although the design of uppercase letters and digits dates +back to Atari's "Sprint" (1977), the specific glyph forms in this TrueType +conversion are based on those from "Return of Ishtar" (1986), one of the +first games to include and regularly use lowercase as well as uppercase +letters in its screen font. + +Unlike the original font from the "Return of Ishtar" ROM, Press Start 2P +includes a wide variety of non-ASCII Unicode characters for pan-European +use, including Greek and Cyrillic. + + +ChangeLog + +1 November 2012 (Cody Boisclair) Press Start 2P version 2.14 +- Add necessary flags for Windows to recognize as a valid Greek/Cyrillic font +- Change line gap to zero to match version on Google Web Fonts + +15 June 2011 (Cody Boisclair) Press Start 2P version 2.13 +- Correct accent marks on U+00D9 Ù and U+00DA Ú + +13 June 2011 (Cody Boisclair) Press Start 2P version 2.12 +- Correct glyph for underscore _ +- Move glyphs for Greek iota one pixel to left +- Fix 'notdef' glyph, whose encoding was broken during last update + +13 June 2011 (Cody Boisclair) Press Start 2P version 2.11 +- Retrace characters from bitmaps to fix glyph width bug +- Add glyphs for Spacing Modifier Letters +- Move U+201E „ one pixel to left, U+201A ‚ one pixel to right + +13 June 2011 (Cody Boisclair) Press Start 2P version 2.10 +- Add Greek and Cyrillic alphabets. +- Redesign U+0138 ĸ to match shape of Greek kappa +- Correct glyph shape for grave accent ` +- Move U+00B7 · down one row to appear more centered +- Modify FONTLOG description to reflect Greek & Cyrillic addition + +13 June 2011 (Cody Boisclair) Press Start 2P version 2.01 +- Correct glyph for @; improve glyphs for © and ® based on original @. + +12 June 2011 (Cody Boisclair) Press Start 2P version 2.0 +- Initial public release. + + +Acknowledgements + +If you make modifications be sure to add your name (N), email (E), +web-address (if you have one) (W) and description (D). +This list is in alphabetical order. + +N: Cody Boisclair ("CodeMan38") +E: cody@zone38.net +W: http://zone38.net/font/ +D: Conversion of glyphs to TrueType; creation of non-ASCII glyphs + +N: "QTQ" +E: [unknown] +W: http://www22.atpages.jp/nbgifan/namco.html +D: Original extraction of glyph bitmaps \ No newline at end of file diff --git a/assets/fonts/LICENSE.txt b/assets/fonts/LICENSE.txt new file mode 100644 index 0000000..141e49f --- /dev/null +++ b/assets/fonts/LICENSE.txt @@ -0,0 +1,94 @@ +Copyright (c) 2011, Cody "CodeMan38" Boisclair (cody@zone38.net), +with Reserved Font Name "Press Start". + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. \ No newline at end of file diff --git a/assets/fonts/PressStart2P.ttf b/assets/fonts/PressStart2P.ttf new file mode 100644 index 0000000..98044e9 Binary files /dev/null and b/assets/fonts/PressStart2P.ttf differ diff --git a/assets/fonts/my 3x5 tiny mono pixel font.ttf b/assets/fonts/my 3x5 tiny mono pixel font.ttf new file mode 100644 index 0000000..6c83603 Binary files /dev/null and b/assets/fonts/my 3x5 tiny mono pixel font.ttf differ diff --git a/assets/music/intro.mp3 b/assets/music/intro.mp3 new file mode 100644 index 0000000..15a08db Binary files /dev/null and b/assets/music/intro.mp3 differ diff --git a/assets/music/menu.mp3 b/assets/music/menu.mp3 new file mode 100644 index 0000000..a405d25 Binary files /dev/null and b/assets/music/menu.mp3 differ diff --git a/assets/music/stage-01.mp3 b/assets/music/stage-01.mp3 new file mode 100644 index 0000000..f1a0e93 Binary files /dev/null and b/assets/music/stage-01.mp3 differ diff --git a/assets/music/stage-02.mp3 b/assets/music/stage-02.mp3 new file mode 100644 index 0000000..49df773 Binary files /dev/null and b/assets/music/stage-02.mp3 differ diff --git a/assets/sfx/click.wav b/assets/sfx/click.wav new file mode 100644 index 0000000..e79b0f8 Binary files /dev/null and b/assets/sfx/click.wav differ diff --git a/assets/sfx/eat-food.wav b/assets/sfx/eat-food.wav new file mode 100644 index 0000000..14c1261 Binary files /dev/null and b/assets/sfx/eat-food.wav differ diff --git a/assets/sfx/gogogo.wav b/assets/sfx/gogogo.wav new file mode 100644 index 0000000..488a1d2 Binary files /dev/null and b/assets/sfx/gogogo.wav differ diff --git a/assets/sfx/grunt.wav b/assets/sfx/grunt.wav new file mode 100644 index 0000000..917fdc2 Binary files /dev/null and b/assets/sfx/grunt.wav differ diff --git a/assets/sfx/gunshot.wav b/assets/sfx/gunshot.wav new file mode 100644 index 0000000..739022a Binary files /dev/null and b/assets/sfx/gunshot.wav differ diff --git a/assets/sfx/hit-1.wav b/assets/sfx/hit-1.wav new file mode 100644 index 0000000..97ac720 Binary files /dev/null and b/assets/sfx/hit-1.wav differ diff --git a/assets/sfx/hit-2.wav b/assets/sfx/hit-2.wav new file mode 100644 index 0000000..5872407 Binary files /dev/null and b/assets/sfx/hit-2.wav differ diff --git a/assets/sfx/knife-hit.wav b/assets/sfx/knife-hit.wav new file mode 100644 index 0000000..6194a8a Binary files /dev/null and b/assets/sfx/knife-hit.wav differ diff --git a/assets/sfx/miss.wav b/assets/sfx/miss.wav new file mode 100644 index 0000000..e8d1036 Binary files /dev/null and b/assets/sfx/miss.wav differ diff --git a/src/main.c b/src/main.c index 7668f21..b7bef75 100644 --- a/src/main.c +++ b/src/main.c @@ -13,8 +13,6 @@ int main() { LoadAssets(); InitGame(); - AddBackground("yo-mama"); - while(!WindowShouldClose()) { UpdateGame(GetFrameTime()); -- cgit v1.2.3