From 8a8ed6d3fa7059dbb2a95072bbae4bf4618349a0 Mon Sep 17 00:00:00 2001 From: BoredGuy Date: Thu, 21 Aug 2025 20:07:04 +0300 Subject: Work on animation subsystem - Also incomplete refactor of inline functions --- include/constants.h | 3 +++ include/game.h | 31 ++++++++++++++++-------------- include/utils.h | 55 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 75 insertions(+), 14 deletions(-) create mode 100644 include/utils.h (limited to 'include') diff --git a/include/constants.h b/include/constants.h index 870c7fb..2fd6ace 100644 --- a/include/constants.h +++ b/include/constants.h @@ -9,3 +9,6 @@ #define MAX_SPRITE_COUNT 4 //Maximum number of sprites per entity #define NO_OFFSET 0 + +#define MAX_FRAMES 30 +#define MAX_ANIMATIONS 20 diff --git a/include/game.h b/include/game.h index e54afd3..530ae73 100644 --- a/include/game.h +++ b/include/game.h @@ -21,10 +21,25 @@ typedef enum DrawLayer { Foreground_Layer = 1 } DrawLayer; +typedef struct Animation { + int numFrames; + bool isLooping; + bool isComplete; + Rectangle srcRects[MAX_FRAMES]; + float frameTimes[MAX_FRAMES]; + + int currentFrame; + float currentFrameTimer; +} Animation; + typedef struct Sprite { Texture2D texture; DrawLayer layer; Rectangle destRect; //Destination rectangle relative to player position + + int numAnimations; //Zero for static spritesx + Animation animations[MAX_ANIMATIONS]; + int currentAnimation; } Sprite; typedef struct Entity { @@ -69,20 +84,8 @@ void InitGame(); void UpdateGame(float deltaTime); void DrawGame(); -static inline bool EntityAllocated(const Entity* e) { - return (e->flags & ENTITY_ALLOCATED); -} - -static inline bool SameEntity(const Entity* a, const Entity* b) { - return a->id == b->id; -} - -static inline void AddSpriteToEntity(Entity* e, Sprite s) { - if (e->numSprites < MAX_SPRITE_COUNT) { - e->sprites[e->numSprites++] = s; - } -} - +void UpdateCurrentSpriteAnimation(Sprite* sprite, float dt); +void DrawEntitySprite(const Sprite* sprite, int spriteIndex); #ifdef BEATEMUP_DEBUG void DebugHighlights(const Entity* e); diff --git a/include/utils.h b/include/utils.h new file mode 100644 index 0000000..59c1bc4 --- /dev/null +++ b/include/utils.h @@ -0,0 +1,55 @@ +#ifndef UTILS_H_ +#define UTILS_H_ + +#include +#include "game.h" + +static inline bool EntityAllocated(const Entity* e) { + return (e->flags & ENTITY_ALLOCATED); +} + +static inline bool PhysicsEnabled(const Entity* e) { + return EntityAllocated(e) && (e->flags & ENTITY_PHYSICS_ACTIVE); +} + +static inline bool SameEntity(const Entity* a, const Entity* b) { + return a->id == b->id; +} + +static inline void AddSpriteToEntity(Entity* e, Sprite s) { + if (e->numSprites < MAX_SPRITE_COUNT) { + e->sprites[e->numSprites++] = s; + } +} + +static inline bool IsAnimated(const Sprite* s) { + return s->numAnimations > 0; +} + +static inline bool ShouldDrawEntity(const Entity* e, DrawLayer layerDrawing) { + return EntityAllocated(e) + && (e->flags & ENTITY_VISIBLE); +} + +static inline Rectangle GetSpriteDrawDestinationRectGlobal(const Entity* e, int spriteIndex) { + Rectangle destRectGlobal = e->sprites[spriteIndex].destRect; + + destRectGlobal.x += e->position.x; + destRectGlobal.y += e->position.y; + + return destRectGlobal; +} + +static inline Rectangle GetPhysicsColliderGlobal(const Entity* e) { + Rectangle physicsColliderGlobal = e->physicsCollider; + physicsColliderGlobal.x += e->position.x; + physicsColliderGlobal.y += e->position.y; + + return physicsColliderGlobal; +} + +static inline Animation* GetCurrentAnimation(Sprite* s) { + return &s->animations[s->currentAnimation]; +} + +#endif // UTILS_H_ -- cgit v1.2.3