#include "background.h" #include "constants.h" #include void AddBackground(const char* backgroundTextureName) { Entity e = {0}; e.type = Background_Entity; e.flags |= ENTITY_VISIBLE; e.drawLayer = Background_Layer; e.position = (Vector2) {0.0f, 0.0f}; Texture2D backgroundTexture = GetTexture(backgroundTextureName); const float backgroundSizeScale = (float)WINDOW_HEIGHT / backgroundTexture.height; Vector2 backgroundBounds = Vector2Scale((Vector2) {backgroundTexture.width, backgroundTexture.height}, backgroundSizeScale); e.destRect = (Rectangle) { .width = backgroundBounds.x, .height = backgroundBounds.y }; e.texture = backgroundTexture; AddEntity(&e); } void UpdateBackground(Entity* background, float deltaTime) { background->position.x -= 600 * deltaTime; }