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#ifndef PLAYER_DATA_H_
#define PLAYER_DATA_H_

#include "game.h"

#define PLAYER_SPEED 300.0f

static const Rectangle shadowDestRect = (Rectangle) {
    .x = -30,
    .y = 100,
    .width = 140,
    .height = 40
};

static const Rectangle physicsCollider = (Rectangle) {
    .x = NO_OFFSET,
    .y = NO_OFFSET,
    .width = 100,
    .height = 100
};

static const Rectangle bodyDestRect = (Rectangle) {
    .x = -160,
    .y = -280,
    .width = 400,
    .height = 400
};

#define IDLE_FTIME 0.1f

#endif // PLAYER_DATA_H_