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#ifndef PLAYER_DATA_H_
#define PLAYER_DATA_H_
#include "game.h"
#define PLAYER_SPEED 300.0f
const Rectangle shadowDestRect = (Rectangle) {
.x = -30,
.y = 100,
.width = 140,
.height = 40
};
const Rectangle physicsCollider = (Rectangle) {
.x = NO_OFFSET,
.y = NO_OFFSET,
.width = 100,
.height = 100
};
const Rectangle bodyDestRect = (Rectangle) {
.x = -160,
.y = -280,
.width = 400,
.height = 400
};
#define IDLE_FTIME 0.1f
#endif // PLAYER_DATA_H_
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