blob: c4a31489ef9d8e0923f59cd3c7dbf6a83a26d768 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#ifndef PLAYER_DATA_H_
#define PLAYER_DATA_H_
#include "game.h"
#define PLAYER_SPEED 300.0f
Rectangle shadowDestRect = {
.x = -20,
.y = 115,
.width = 128,
.height = 20
};
Rectangle physicsCollider = {
.x = NO_OFFSET,
.y = NO_OFFSET,
.width = 100,
.height = 100
};
Rectangle bodyDestRect = {
.x = -160,
.y = -280,
.width = 400,
.height = 400
};
#define HITBOX_XPOS 70
#define HITBOX_XPOS_FLIPPED -90
Rectangle punchHitBox = {
.x = HITBOX_XPOS,
.y = -5,
.width = 100,
.height = 40
};
#define IDLE_FTIME 0.1f
#endif // PLAYER_DATA_H_
|