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#ifndef PLAYER_DATA_H_
#define PLAYER_DATA_H_

#include "game.h"

#define PLAYER_SPEED 300.0f

Rectangle shadowDestRect = (Rectangle) {
    .x = -20,
    .y = 115,
    .width = 128,
    .height = 20
};

Rectangle physicsCollider = (Rectangle) {
    .x = NO_OFFSET,
    .y = NO_OFFSET,
    .width = 100,
    .height = 100
};

Rectangle bodyDestRect = (Rectangle) {
    .x = -160,
    .y = -280,
    .width = 400,
    .height = 400
};

#define HITBOX_XPOS 70
#define HITBOX_XPOS_FLIPPED -90

Rectangle punchHitBox = (Rectangle) {
    .x = HITBOX_XPOS,
    .y = -5,
    .width = 100,
    .height = 40
};

#define IDLE_FTIME 0.1f

#endif // PLAYER_DATA_H_