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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include "assets.h"
typedef enum AssetType {
Texture_Asset
} AssetType;
typedef struct Asset {
AssetType type;
const char* name;
const char* filePath;
Texture2D texture;
} Asset;
Asset assets[] = {
{
.type = Texture_Asset,
.name = "bar-background",
.filePath = "assets/art/backgrounds/bar-background.png"
},
{
.type = Texture_Asset,
.name = "rails",
.filePath = "assets/art/backgrounds/rails.png"
},
};
#define ASSET_COUNT (sizeof(assets) / sizeof(Asset))
void LoadAssets() {
for (size_t i = 0; i < ASSET_COUNT; i++) {
Asset* c = &assets[i];
switch (c->type) {
case Texture_Asset:
c->texture = LoadTexture(c->filePath);
break;
}
}
}
Asset* GetMatchingAssetWithType(const char* targetName, AssetType targetType) {
for (size_t i = 0; i < ASSET_COUNT; i++) {
Asset* c = &assets[i];
if (strcmp(targetName, c->name) == 0 && c->type == targetType)
return c;
}
return NULL;
}
Texture2D GetTexture(const char* name) {
Asset* textureAsset = GetMatchingAssetWithType(name, Texture_Asset);
if (textureAsset == NULL) {
fprintf(stderr, "Failed to load texture with name: %s, exitting!\n", name);
exit(EXIT_FAILURE);
}
return textureAsset->texture;
}
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