blob: b08201a98fc64bb8933c88e2e93881e0348293b9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include "assets.h"
Asset assets[] = {
{
.type = Texture_Asset,
.name = "bar-background",
.filePath = "assets/art/backgrounds/bar-background.png"
},
{
.type = Texture_Asset,
.name = "rails",
.filePath = "assets/art/backgrounds/rails.png"
},
{
.type = Texture_Asset,
.name = "human-shadow",
.filePath = "assets/art/characters/shadow.png"
}
};
#define ASSET_COUNT (sizeof(assets) / sizeof(Asset))
void LoadAssets() {
for (size_t i = 0; i < ASSET_COUNT; i++) {
Asset* c = &assets[i];
switch (c->type) {
case Texture_Asset:
c->texture = LoadTexture(c->filePath);
break;
default:
break;
}
}
}
Asset* GetMatchingAssetWithType(const char* targetName, AssetType targetType) {
for (size_t i = 0; i < ASSET_COUNT; i++) {
Asset* c = &assets[i];
if (strcmp(targetName, c->name) == 0 && c->type == targetType)
return c;
}
return NULL;
}
void UnloadAssets() {
for (size_t i = 0; i < ASSET_COUNT; i++) {
Asset* c = &assets[i];
switch (c->type) {
case Texture_Asset:
UnloadTexture(c->texture);
break;
default:
break;
}
}
}
|