blob: d3588a7a68ed3e68fff55df65574b08db189888c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#include "background.h"
#include "constants.h"
#include <raymath.h>
#include <assert.h>
#include <stdlib.h>
void AddBackground(const char* backgroundTextureName) {
Entity e = {0};
e.type = Background_Entity;
e.flags |= ENTITY_VISIBLE;
e.position = (Vector2) {0.0f, 0.0f};
Asset* backgroundTextureAsset =
GetMatchingAssetWithType(backgroundTextureName, Texture_Asset);
if (backgroundTextureAsset == NULL) {
TraceLog(LOG_ERROR,
"Failed to create background from texture asset: %s, asset not found",
backgroundTextureName
);
exit(EXIT_FAILURE);
}
Texture2D backgroundTexture = backgroundTextureAsset->texture;
const float backgroundSizeScale = (float)WINDOW_HEIGHT / backgroundTexture.height;
Vector2 backgroundBounds =
Vector2Scale((Vector2) {backgroundTexture.width, backgroundTexture.height}, backgroundSizeScale);
AddSpriteToEntity(&e, (Sprite){
.texture = backgroundTexture,
.layer = Background_Layer,
.destRect = {NO_OFFSET, NO_OFFSET, backgroundBounds.x, backgroundBounds.y}
});
AddEntity(&e);
}
|