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#include "background.h"
#include "constants.h"
#include <raymath.h>
#include <assert.h>
#include <stdlib.h>
#include "utils.h"
void AddBackground(const char* backgroundTextureName) {
Entity e = {0};
e.type = Background_Entity;
e.flags |= ENTITY_VISIBLE;
e.position = (Vector2) {0.0f, 0.0f};
Asset* backgroundTextureAsset =
GetMatchingAssetWithType(backgroundTextureName, Texture_Asset);
if (backgroundTextureAsset == NULL) {
TraceLog(LOG_ERROR,
"Failed to create background from texture asset: %s, asset not found",
backgroundTextureName
);
exit(EXIT_FAILURE);
}
Texture2D backgroundTexture = backgroundTextureAsset->texture;
const float backgroundSizeScale = (float)WINDOW_HEIGHT / backgroundTexture.height;
Vector2 backgroundBounds =
Vector2Scale((Vector2) {backgroundTexture.width, backgroundTexture.height}, backgroundSizeScale);
AddSpriteToEntity(&e, (Sprite){
.texture = backgroundTexture,
.layer = Background_Layer,
.destRect = {NO_OFFSET, NO_OFFSET, backgroundBounds.x, backgroundBounds.y}
});
AddEntity(&e);
}
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