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#include <raylib.h>
#include <string.h>
#include "game.h"
Game game;
static inline bool EntityAllocated(const Entity* e) {
return (e->flags & ENTITY_ALLOCATED);
}
void AddEntity(Entity* e) {
static int nextId = 0;
e->id = nextId++;
e->flags |= ENTITY_ALLOCATED;
for(int i = 0; i < MAX_ENTITY_COUNT; i++) {
if (!EntityAllocated(&game.entities[i])) {
game.entities[i] = *e;
}
}
}
void InitGame() {
game.paused = false;
memset(game.entities, 0, sizeof(game.entities));
}
void UpdateGame(float deltaTime) {
(void)deltaTime;
}
void DrawGame() {
BeginDrawing();
ClearBackground(RAYWHITE);
EndDrawing();
}
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