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#include "player.h"
#include "physics.h"

#define PLAYER_SPEED 300.0f

void UpdatePlayer(Entity* player, float deltaTime) {
    player->velocity = (Vector2) {0.0f, 0.0f};

    if (IsKeyDown(KEY_W)) { 
        player->velocity.y = -1.0f;
    } else if (IsKeyDown(KEY_S)) {
        player->velocity.y = 1.0f;
    }

    if (IsKeyDown(KEY_A)) {
        player->velocity.x = -1.0f;
    } else if (IsKeyDown(KEY_D)) {
        player->velocity.x = 1.0f;
    }

    if (Vector2Length(player->velocity) > 0.0f) {
        player->velocity = Vector2Normalize(player->velocity);
    }

    player->velocity = Vector2Scale(player->velocity, PLAYER_SPEED);
    MoveAndSlide(player, deltaTime);
}

void AddPlayer(float xpos, float ypos) {
    Entity player = {0};
    player.type = Player_Entity;

    player.position = (Vector2) {xpos, ypos};
    player.flags |= (ENTITY_PHYSICS_ACTIVE);

    player.physicsCollider = (Rectangle) {0, 0, 100, 100};

    #ifdef BEATEMUP_DEBUG
        player.physicsColliderColor = RED;
    #endif
    
    AddEntity(&player);
}