From aff0792bce397b5f0ec9aa8c4ab262bc61ccc093 Mon Sep 17 00:00:00 2001 From: BoredGuy Date: Wed, 25 Mar 2026 20:34:59 +0300 Subject: Better Level Loading - Object layers coming soon! --- src/assets.c | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'src/assets.c') diff --git a/src/assets.c b/src/assets.c index d1402bd..fd1679d 100644 --- a/src/assets.c +++ b/src/assets.c @@ -3,13 +3,26 @@ Texture character_spritesheet; Texture wall_texture; +Texture color_hills; +Texture color_desert; + +Texture load_texture_nearest(const char* filename) { + Texture texture = LoadTexture(filename); + SetTextureFilter(texture, TEXTURE_FILTER_POINT); + + return texture; +} void load_assets() { - character_spritesheet = LoadTexture("assets/Graphics/spritesheet-characters-default.png"); - wall_texture = LoadTexture("assets/Graphics/spritesheet-tiles-double.png"); + character_spritesheet = load_texture_nearest("assets/Graphics/spritesheet-characters-default.png"); + wall_texture = load_texture_nearest("assets/Graphics/spritesheet-tiles-double.png"); + color_hills = load_texture_nearest("assets/Graphics/background_color_hills.png"); + color_desert = load_texture_nearest("assets/Graphics/background_color_desert.png"); } void unload_assets() { UnloadTexture(character_spritesheet); UnloadTexture(wall_texture); + UnloadTexture(color_hills); + UnloadTexture(color_desert); } -- cgit v1.2.3