#include #include "assets.h" Texture character_spritesheet; Texture wall_texture; Texture color_hills; Texture color_desert; Texture load_texture_nearest(const char* filename) { Texture texture = LoadTexture(filename); SetTextureFilter(texture, TEXTURE_FILTER_POINT); return texture; } void load_assets() { character_spritesheet = load_texture_nearest("assets/Graphics/spritesheet-characters-default.png"); wall_texture = load_texture_nearest("assets/Graphics/spritesheet-tiles-double.png"); color_hills = load_texture_nearest("assets/Graphics/background_color_hills.png"); color_desert = load_texture_nearest("assets/Graphics/background_color_desert.png"); } void unload_assets() { UnloadTexture(character_spritesheet); UnloadTexture(wall_texture); UnloadTexture(color_hills); UnloadTexture(color_desert); }