#include #include "assets.h" Texture character_spritesheet; Texture wall_texture; void load_assets() { character_spritesheet = LoadTexture("assets/Graphics/spritesheet-characters-default.png"); wall_texture = LoadTexture("assets/Graphics/spritesheet-tiles-double.png"); } void unload_assets() { UnloadTexture(character_spritesheet); UnloadTexture(wall_texture); }