Age | Commit message (Collapse) | Author |
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Tis all
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Tis all
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- Levels load from tiled CSV export
- Levels also draw
We need to add collisions with the level and adjust the level's width
and height to fit well in a 4:3 window
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- The position and size of the source rectangle for animations was
dependent on the display scale, this is incredibly stupid and shouldn't have happened.
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- Finish animation system
- Fix bug where leftward/upward movement was slightly faster than
downward/forward movement
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The previous one was a partial merge because demo.h and demo.c weren't added(I'm still learning git)
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- implement draw_animation
- add dpi scaling
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