From 61252071880c625b367623191cc86b3a98b8d562 Mon Sep 17 00:00:00 2001 From: BoredGuy Date: Mon, 23 Dec 2024 12:32:54 +0300 Subject: Work started on adding a level system - Levels load from tiled CSV export - Levels also draw We need to add collisions with the level and adjust the level's width and height to fit well in a 4:3 window --- Week1-Pacman/assets/Sprites/BigCoinTransparent.png | Bin 0 -> 349 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 Week1-Pacman/assets/Sprites/BigCoinTransparent.png (limited to 'Week1-Pacman/assets/Sprites/BigCoinTransparent.png') diff --git a/Week1-Pacman/assets/Sprites/BigCoinTransparent.png b/Week1-Pacman/assets/Sprites/BigCoinTransparent.png new file mode 100644 index 0000000..5e0b453 Binary files /dev/null and b/Week1-Pacman/assets/Sprites/BigCoinTransparent.png differ -- cgit v1.2.3