#include #include "demo.h" void update_demo(struct demo* demo) { int width, height; int pixel_width, pixel_height; SDL_GetWindowSize(demo->win, &width, &height); SDL_GetRendererOutputSize(demo->ren, &pixel_width, &pixel_height); demo->display_scale_x = pixel_width / width; demo->display_scale_y = pixel_height / height; } void demo_rendercopy(struct demo* demo, SDL_Texture* texture, SDL_Rect* s_rect, SDL_Rect* d_rect) { const float scale_x = demo->display_scale_x; const float scale_y = demo->display_scale_y; SDL_Rect new_srect; SDL_Rect new_drect; if(s_rect) { new_srect = (SDL_Rect){ .x = s_rect->x * scale_x, .y = s_rect->y * scale_y, .w = s_rect->w * scale_x, .h = s_rect->h * scale_y }; } if(d_rect) { new_drect = (SDL_Rect){ .x = d_rect->x * scale_x, .y = d_rect->y * scale_y, .w = d_rect->w * scale_x, .h = d_rect->h * scale_y }; } //Handle edge case where s_rect or d_rect are NULL SDL_RenderCopy(demo->ren, texture, s_rect ? &new_srect : NULL, d_rect ?&new_drect : NULL); }