#ifndef ENEMY_H_ #define ENEMY_H_ #include "facing.h" enum color {BLUE, RED, PINK, ORANGE}; struct enemy_init { int initial_xpos; int initial_ypos; enum facing initial_facing; enum color initial_color; }; struct enemy { int xpos; int ypos; enum facing facing; }; void init_enemy(struct enemy* enemy); #endif // ENEMY_H_