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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGameLibrary;
public class Core : Game {
internal static Core s_instance;
public static Core Instance => s_instance;
public static GraphicsDeviceManager Graphics { get; set; }
public static new GraphicsDevice GraphicsDevice { get; private set; }
public static SpriteBatch SpriteBatch { get; private set; }
public static new ContentManager Content { get; private set; }
public Core(string title, int width, int height, bool fullscreen) {
if (s_instance != null) {
throw new InvalidOperationException($"Only a single Core instance can be created");
}
s_instance = this;
Graphics = new GraphicsDeviceManager(this);
Graphics.PreferredBackBufferWidth = width;
Graphics.PreferredBackBufferHeight = height;
Graphics.IsFullScreen = fullscreen;
Graphics.ApplyChanges();
Window.Title = title;
Content = base.Content;
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize() {
base.Initialize();
GraphicsDevice = base.GraphicsDevice;
SpriteBatch = new SpriteBatch(GraphicsDevice);
}
}
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