diff options
| author | BoredGuy <osome3717@gmail.com> | 2025-09-11 22:10:05 +0300 |
|---|---|---|
| committer | BoredGuy <osome3717@gmail.com> | 2025-09-11 22:10:05 +0300 |
| commit | c326d6c5297667304cec5f78eede6e3c94163431 (patch) | |
| tree | 1c33ee0ed87fdb0de436f7ba9020c95fc9660e77 /src/player.c | |
| parent | c2add3e23ee1b69f059d5b78e33c0a922dc1a22d (diff) | |
A lot of stuff tbh
- Added collision response to barrel
- Transparency effects added
Diffstat (limited to 'src/player.c')
| -rw-r--r-- | src/player.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/player.c b/src/player.c index 7d41b57..2404bd5 100644 --- a/src/player.c +++ b/src/player.c @@ -162,6 +162,7 @@ static void AddPlayerSprites(Entity* player) { .texture = shadowTexture->texture, .layer = Foreground_Layer, .destRect = shadowDestRect, + .alpha = 1.0, .srcRect = { 0, @@ -179,6 +180,7 @@ static void AddPlayerSprites(Entity* player) { Sprite bodySprite = (Sprite) { .texture = bodyTexture->texture, .layer = Foreground_Layer, + .alpha = 1.0, .destRect = bodyDestRect, .numAnimations = 0 @@ -227,7 +229,7 @@ static void AddPlayerSprites(Entity* player) { .frameTimes = (float[]) {0.05f, 0.05f, 0.05f, 0.05f} }); bodySprite.animations[PLAYER_ATTACK] = punchAnimation; - bodySprite.numAnimations = 2; + player->bodySpriteIndex = AddSpriteToEntity(player, bodySprite); } |
