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-rw-r--r--src/game.c36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/game.c b/src/game.c
index ee4dee9..7872e34 100644
--- a/src/game.c
+++ b/src/game.c
@@ -1,6 +1,10 @@
#include <stdio.h>
#include <string.h>
+#include <stdlib.h>
+#include <raylib.h>
#include "game.h"
+#include "player.h"
+#include "wall.h"
struct game game;
@@ -28,3 +32,35 @@ void draw_game() {
void init_game() {
memset(&game, 0, sizeof(struct game));
}
+
+void load_level_from_tiled_csv(const char* filename) {
+ int length;
+ unsigned char* level_data_raw = LoadFileData(filename, &length);
+
+ char* buffer = malloc(length + 1);
+ memcpy(buffer, level_data_raw, length);
+ buffer[length] = '\0';
+
+ UnloadFileData(level_data_raw);
+
+ int y_pos = 0, x_pos;
+ char *copy = buffer, *line = NULL;
+
+ while (((line = strsep(&copy, "\n")) != NULL) &&
+ strcmp(line, "") != 0) {
+ x_pos = 0;
+
+ char* tile_string;
+ while ((tile_string = strsep(&line, ",")) != NULL) {
+ int tile = atoi(tile_string);
+
+ if (tile != -1)
+ add_wall(x_pos * 128 + 128 / 2, y_pos * 128 + 128 / 2, tile);
+ x_pos++;
+ }
+
+ y_pos++;
+ }
+
+ free(buffer);
+}