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#ifndef ENTITY_H_
#define ENTITY_H_

#include <raylib.h>
#include <stdbool.h>
#include <stdint.h>

enum entity_type {
  Player_Entity
};

enum direction {
  Direction_Up,
  Direction_Down,
  Direction_Left,
  Direction_Right
};

#define ENTITY_ACTIVE 1
#define ENTITY_COLLISION_ACTIVE (1 << 1)

struct entity {
  int entity_id;
  enum entity_type type;
  uint32_t flags;

  Vector2 position; //The position of the entity(roughly the center)
  Vector2 velocity;
  Rectangle collider;
};

void update_entity(struct entity* entity, float dt);
void draw_entity(const struct entity* entity);

Rectangle get_entity_collider_world(const struct entity* entity);

void entity_handle_collision
(
 struct entity* self,
 struct entity* other,
 enum direction collision_direction);

void add_entity(const struct entity* e);

static inline bool entity_active(const struct entity* e) {
  return e->flags & ENTITY_ACTIVE;
}

static inline bool same_entity(const struct entity* a, const struct entity* b) {
  return a->entity_id == b->entity_id;
}

#endif