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#ifndef ENTITY_H_
#define ENTITY_H_
#include <raylib.h>
#include <stdbool.h>
#include <stdint.h>
enum entity_type {
Player_Entity
};
enum direction {
Direction_Up,
Direction_Down,
Direction_Left,
Direction_Right
};
#define ENTITY_ACTIVE 1
#define ENTITY_COLLISION_ACTIVE (1 << 1)
struct entity {
int entity_id;
enum entity_type type;
uint32_t flags;
Vector2 position; //The position of the entity(roughly the center)
Vector2 velocity;
Rectangle collider;
};
void update_entity(struct entity* entity, float dt);
void draw_entity(const struct entity* entity);
Rectangle get_entity_collider_world(const struct entity* entity);
void entity_handle_collision
(
struct entity* self,
struct entity* other,
enum direction collision_direction);
void add_entity(const struct entity* e);
static inline bool entity_active(const struct entity* e) {
return e->flags & ENTITY_ACTIVE;
}
static inline bool same_entity(const struct entity* a, const struct entity* b) {
return a->entity_id == b->entity_id;
}
#endif
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