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#ifndef GAME_H_
#define GAME_H_
/*
* Defines the data needed for the game scene
* the data for the game is stored as a global variable
* of type struct game defined in game.c
*/
#include "entity.h"
#include "constants.h"
struct game {
struct entity entities[MAX_ENTITY_COUNT];
};
void update_game(float dt);
void draw_game();
void init_game();
#endif
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