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#ifndef GAME_H_
#define GAME_H_
/*
 * Defines the data needed for the game scene
 * the data for the game is stored as a global variable
 * of type struct game defined in game.c
 */
#include "entity.h"
#include "constants.h"

struct game {
  Texture background_texture;
  struct entity entities[MAX_ENTITY_COUNT];
};

void update_game(float dt);
void draw_game();
void init_game();

void load_level_from_tiled_tmj(const char* filename);

#endif