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#include <raylib.h>
#include "wall.h"
#define BLOCK_WIDTH 128
#define BLOCK_HEIGHT 128
extern struct Texture wall_texture;
void add_wall(float xpos, float ypos, int tile) {
int tile_x = tile % 18;
int tile_y = tile / 18;
struct entity wall = {
.type = Wall_Entity,
.flags = (ENTITY_ACTIVE | ENTITY_COLLISION_ACTIVE | ENTITY_VISIBLE),
.texture = wall_texture,
.sprite_source_rect = (Rectangle) {
.x = tile_x * 129,
.y = tile_y * 129,
.width = 128,
.height = 128
},
.sprite_dest_rect = (Rectangle) {
.x = -BLOCK_WIDTH / 2,
.y = -BLOCK_HEIGHT / 2,
.width = BLOCK_WIDTH,
.height = BLOCK_HEIGHT
},
.position = {
.x = xpos,
.y = ypos
},
.velocity = (Vector2) {0},
.collider = (Rectangle) {
.x = -BLOCK_WIDTH / 2,
.y = -BLOCK_HEIGHT / 2,
.width = BLOCK_WIDTH,
.height = BLOCK_HEIGHT
},
};
add_entity(&wall);
}
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