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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using TankBattleCore.Objects;
namespace TankBattleCore;
internal enum TankColor
{
Black
}
public class Game1 : Game
{
private static Game1 _instance;
public static Game1 Instance
{
get
{
if (_instance == null)
{
_instance = new Game1();
}
return _instance;
}
}
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
internal Dictionary<TankColor, Texture2D> TankBodyTextures { get; private set; }
IScene _scene;
public int WindowWidth
{
get => _graphics.PreferredBackBufferWidth;
}
public int WindowHeight
{
get => _graphics.PreferredBackBufferHeight;
}
private Game1()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
TankBodyTextures = new Dictionary<TankColor, Texture2D>()
{
{TankColor.Black, Content.Load<Texture2D>("tankBlack_outline")}
};
_scene = new GameScene();
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
float dt = (float)gameTime.ElapsedGameTime.TotalSeconds;
_scene.Update(dt);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
_scene.Draw(_spriteBatch);
base.Draw(gameTime);
}
}
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