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#ifndef DEMO_H_
#define DEMO_H_
#include <SDL2/SDL.h>
/*
* An abstraction layer over the typical SDL_Renderer
* is meant to handle display scaling mostly
*/
struct demo {
SDL_Window* win;
SDL_Renderer* ren;
float display_scale_x;
float display_scale_y;
};
void update_demo(struct demo* demo);
void demo_rendercopy(struct demo* demo,
SDL_Texture* texture,
const SDL_Rect* s_rect,
const SDL_Rect* d_rect);
void demo_rendercopy_ex(struct demo* demo,
SDL_Texture* texture,
const SDL_Rect* s_rect,
const SDL_Rect* d_rect,
const double angle,
const SDL_Point* center,
const SDL_RendererFlip flip);
#endif // DEMO_H_
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