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#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdbool.h>
#include "demo.h"
#include "pacman.h"
#include "map.h"
#include "collision.h"
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
int main(int argc, char** argv) {
(void)argc;
(void)argv;
SDL_Init(SDL_INIT_EVERYTHING);
struct demo demo = {0};
demo.win = SDL_CreateWindow("Pacman",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH, WINDOW_HEIGHT,
SDL_WINDOW_SHOWN |
SDL_WINDOW_ALLOW_HIGHDPI);
demo.ren = SDL_CreateRenderer(demo.win,
-1,
SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED);
bool running = true;
SDL_Event e;
struct pacman pacman = {0};
map_init(&demo);
struct map map = {0};
load_map("assets/Maps/maze.csv", &map);
for(int i = 0; i < 4; i++)
init_animation(&pacman.animations[i], &(struct animation_init){
.ren = demo.ren,
.spritesheet = "assets/Sprites/sprites.png",
.initial_angle = 90.0 * i,
.initial_frame_count = 3,
.initial_frame_times = (float[]){0.05, 0.05, 0.05},
.initial_frames = (SDL_Rect[]) {
{
.x = 0,
.y = 285,
.w = 180,
.h = 195
},
{
.x = 240,
.y = 285,
.w = 180,
.h = 195
},
{
.x = 465,
.y = 285,
.w = 195,
.h = 195
}
}
});
pacman.facing = FACING_DOWN;
pacman.xpos = 100;
pacman.ypos = 200;
int then = SDL_GetTicks();
while(running) {
while(SDL_PollEvent(&e)) {
if(e.type == SDL_QUIT) {
running = false;
}
handle_pacman_input(&e, &pacman);
}
int now = SDL_GetTicks();
float dt = (float)(now - then) / 1000;
then = now;
SDL_RenderClear(demo.ren);
update_pacman(&pacman, dt, &map);
update_demo(&demo);
draw_map(&demo, &map);
draw_pacman(&demo, &pacman);
SDL_RenderPresent(demo.ren);
}
SDL_DestroyRenderer(demo.ren);
SDL_DestroyWindow(demo.win);
SDL_Quit();
return 0;
}
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