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#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdbool.h>
#include "demo.h"
#include "pacman.h"
#include "map.h"
#include "collision.h"
#include "resources.h"
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
const Uint8* keyboard;
int main(int argc, char** argv) {
(void)argc;
(void)argv;
SDL_Init(SDL_INIT_EVERYTHING);
struct demo demo = {0};
demo.win = SDL_CreateWindow("Pacman",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH, WINDOW_HEIGHT,
SDL_WINDOW_SHOWN |
SDL_WINDOW_ALLOW_HIGHDPI);
demo.ren = SDL_CreateRenderer(demo.win,
-1,
SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED);
load_resources(&demo);
bool running = true;
SDL_Event e;
struct pacman pacman = {0};
struct map map = {0};
load_map("assets/Maps/maze.csv", &map);
keyboard =
SDL_GetKeyboardState(NULL);
init_pacman(&pacman, &(struct pacman_init) {
.initial_xpos = 100,
.initial_ypos = 200,
.initial_facing = FACING_DOWN
});
int then = SDL_GetTicks();
while(running) {
while(SDL_PollEvent(&e)) {
if(e.type == SDL_QUIT) {
running = false;
}
}
int now = SDL_GetTicks();
float dt = (float)(now - then) / 1000;
then = now;
SDL_RenderClear(demo.ren);
update_pacman(&pacman, dt, &map);
update_demo(&demo);
draw_map(&demo, &map);
draw_pacman(&demo, &pacman);
SDL_RenderPresent(demo.ren);
}
SDL_DestroyRenderer(demo.ren);
SDL_DestroyWindow(demo.win);
SDL_Quit();
return 0;
}
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