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#include <SDL2/SDL.h>
#include <stdbool.h>
#include "pacman.h"
#define PACMAN_SPEED 261
#define PACMAN_SIDE 40
void handle_pacman_input(SDL_Event* e, struct pacman* pacman) {
if(e->type == SDL_KEYDOWN) {
switch(e->key.keysym.sym) {
case SDLK_UP:
pacman->facing = FACING_UP;
break;
case SDLK_DOWN:
pacman->facing = FACING_DOWN;
break;
case SDLK_LEFT:
pacman->facing = FACING_LEFT;
break;
case SDLK_RIGHT:
pacman->facing = FACING_RIGHT;
break;
}
}
}
void update_pacman(struct pacman* pacman, float dt) {
if(pacman->facing == FACING_UP) {
pacman->ypos -= PACMAN_SPEED * dt;
} else if(pacman->facing == FACING_DOWN) {
pacman->ypos += PACMAN_SPEED * dt;
} else if(pacman->facing == FACING_LEFT) {
pacman->xpos -= PACMAN_SPEED * dt;
} else {
pacman->xpos += PACMAN_SPEED * dt;
}
update_animation(&pacman->animations[pacman->facing], dt);
}
void draw_pacman(struct demo* demo, const struct pacman* pacman) {
const struct animation* current_animation =
&pacman->animations[pacman->facing];
SDL_Rect d_rect = {
.x = pacman->xpos,
.y = pacman->ypos,
.w = PACMAN_SIDE,
.h = PACMAN_SIDE
};
draw_animation(demo, current_animation, &d_rect);
}
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