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#ifndef RENDERWINDOW_H_
#define RENDERWINDOW_H_

#include <SDL3/SDL.h>
#include <dawn/webgpu.h>

typedef struct {
  SDL_Window* window;

  WGPUInstance wgpuInstance;
  WGPUSurface wgpuSurface;
  WGPUAdapter wgpuAdapter;
  WGPUDevice wgpuDevice;
  WGPUSurfaceConfiguration configs;
  WGPUQueue queue;

  WGPUTexture screenTexture;
} RenderWindow;

RenderWindow InitRenderWindow(int width, int height, const char* title);
void QuitRenderWindow(RenderWindow* renderWindow);

#endif // RENDERWINDOW_H_