diff options
| author | BoredGuy <osome3717@gmail.com> | 2026-03-25 20:34:59 +0300 |
|---|---|---|
| committer | BoredGuy <osome3717@gmail.com> | 2026-03-25 20:34:59 +0300 |
| commit | aff0792bce397b5f0ec9aa8c4ab262bc61ccc093 (patch) | |
| tree | 3ae41aa198d13b8638b8abbf0fcc643a8a149b2d /src/assets.c | |
| parent | c9a8845b53ab13c00ed535a2075cc45765dbbfea (diff) | |
Better Level Loading
- Object layers coming soon!
Diffstat (limited to 'src/assets.c')
| -rw-r--r-- | src/assets.c | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/src/assets.c b/src/assets.c index d1402bd..fd1679d 100644 --- a/src/assets.c +++ b/src/assets.c @@ -3,13 +3,26 @@ Texture character_spritesheet; Texture wall_texture; +Texture color_hills; +Texture color_desert; + +Texture load_texture_nearest(const char* filename) { + Texture texture = LoadTexture(filename); + SetTextureFilter(texture, TEXTURE_FILTER_POINT); + + return texture; +} void load_assets() { - character_spritesheet = LoadTexture("assets/Graphics/spritesheet-characters-default.png"); - wall_texture = LoadTexture("assets/Graphics/spritesheet-tiles-double.png"); + character_spritesheet = load_texture_nearest("assets/Graphics/spritesheet-characters-default.png"); + wall_texture = load_texture_nearest("assets/Graphics/spritesheet-tiles-double.png"); + color_hills = load_texture_nearest("assets/Graphics/background_color_hills.png"); + color_desert = load_texture_nearest("assets/Graphics/background_color_desert.png"); } void unload_assets() { UnloadTexture(character_spritesheet); UnloadTexture(wall_texture); + UnloadTexture(color_hills); + UnloadTexture(color_desert); } |
