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authorBoredGuy <osome3717@gmail.com>2026-03-25 20:34:59 +0300
committerBoredGuy <osome3717@gmail.com>2026-03-25 20:34:59 +0300
commitaff0792bce397b5f0ec9aa8c4ab262bc61ccc093 (patch)
tree3ae41aa198d13b8638b8abbf0fcc643a8a149b2d /src/main.c
parentc9a8845b53ab13c00ed535a2075cc45765dbbfea (diff)
Better Level Loading
- Object layers coming soon!
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/main.c b/src/main.c
index c3b85af..4e1a4e6 100644
--- a/src/main.c
+++ b/src/main.c
@@ -15,11 +15,11 @@ int main() {
InitWindow(settings.window_width, settings.window_height, "Platformer");
SetTargetFPS(settings.target_fps);
- init_game();
load_assets();
+ init_game();
- add_player(300.0, 200.0);
- load_level_from_tiled_csv("level1.csv");
+ load_level_from_tiled_tmj("level1.tmj");
+ add_player(0.0, 200.0);
while (!WindowShouldClose()) {
update_game(GetFrameTime());
@@ -27,9 +27,8 @@ int main() {
BeginDrawing();
ClearBackground(RAYWHITE);
draw_game();
- EndDrawing();
-
DrawFPS(1, 1);
+ EndDrawing();
}
unload_assets();