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#include <raylib.h>
#include "assets.h"
Texture character_spritesheet;
Texture wall_texture;
void load_assets() {
character_spritesheet = LoadTexture("assets/Graphics/spritesheet-characters-default.png");
wall_texture = LoadTexture("assets/Graphics/spritesheet-tiles-double.png");
}
void unload_assets() {
UnloadTexture(character_spritesheet);
UnloadTexture(wall_texture);
}
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