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authorBoredGuy <osome3717@gmail.com>2024-12-14 09:06:45 +0300
committerBoredGuy <osome3717@gmail.com>2024-12-14 09:06:45 +0300
commit993f45cec7a08a5b980ef5a08ea7ce19b877b743 (patch)
tree0d9839e992672b9b92d72242051aca182d039ee4 /Week1-Pacman/src/demo.h
parent36144cc98ed6d96cc4f28e73d8da3434774c5d7a (diff)
Animation system update continued
The previous one was a partial merge because demo.h and demo.c weren't added(I'm still learning git)
Diffstat (limited to 'Week1-Pacman/src/demo.h')
-rw-r--r--Week1-Pacman/src/demo.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/Week1-Pacman/src/demo.h b/Week1-Pacman/src/demo.h
new file mode 100644
index 0000000..b276027
--- /dev/null
+++ b/Week1-Pacman/src/demo.h
@@ -0,0 +1,24 @@
+#ifndef DEMO_H_
+#define DEMO_H_
+
+#include <SDL2/SDL.h>
+
+/*
+ * An abstraction layer over the typical SDL_Renderer
+ * is meant to handle display scaling mostly
+*/
+struct demo {
+ SDL_Window* win;
+ SDL_Renderer* ren;
+
+ float display_scale_x;
+ float display_scale_y;
+};
+
+void update_demo(struct demo* demo);
+void demo_rendercopy(struct demo* demo,
+ SDL_Texture* texture,
+ SDL_Rect* s_rect,
+ SDL_Rect* d_rect);
+
+#endif // DEMO_H_