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#ifndef DEMO_H_
#define DEMO_H_

#include <SDL2/SDL.h>

/*
 * An abstraction layer over the typical SDL_Renderer
 * is meant to handle display scaling mostly
*/
struct demo {
  SDL_Window* win;
  SDL_Renderer* ren;

  float display_scale_x;
  float display_scale_y;
};

void update_demo(struct demo* demo);
void demo_rendercopy(struct demo* demo,
                     SDL_Texture* texture,
                     SDL_Rect* s_rect,
                     SDL_Rect* d_rect);

#endif // DEMO_H_