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authorBoredGuy <osome3717@gmail.com>2024-12-14 12:08:02 +0300
committerBoredGuy <osome3717@gmail.com>2024-12-14 12:08:02 +0300
commitfc3032135f4da3662d6b727c70f22049d6e09231 (patch)
tree8e0caba74cc6749c76f211540fe908f6b9a3d476 /Week1-Pacman/src/demo.h
parent993f45cec7a08a5b980ef5a08ea7ce19b877b743 (diff)
Update
- Finish animation system - Fix bug where leftward/upward movement was slightly faster than downward/forward movement
Diffstat (limited to 'Week1-Pacman/src/demo.h')
-rw-r--r--Week1-Pacman/src/demo.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/Week1-Pacman/src/demo.h b/Week1-Pacman/src/demo.h
index b276027..427a577 100644
--- a/Week1-Pacman/src/demo.h
+++ b/Week1-Pacman/src/demo.h
@@ -18,7 +18,14 @@ struct demo {
void update_demo(struct demo* demo);
void demo_rendercopy(struct demo* demo,
SDL_Texture* texture,
- SDL_Rect* s_rect,
- SDL_Rect* d_rect);
+ const SDL_Rect* s_rect,
+ const SDL_Rect* d_rect);
+void demo_rendercopy_ex(struct demo* demo,
+ SDL_Texture* texture,
+ const SDL_Rect* s_rect,
+ const SDL_Rect* d_rect,
+ const double angle,
+ const SDL_Point* center,
+ const SDL_RendererFlip flip);
#endif // DEMO_H_